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The reality is that Jerome came up with a great idea for an illustration independent of a specific crunchy bit in the rules text. Getting a roleplaying game out the door and into your hands is a long enough process without a stage where we look at the art and see if we want to rebalance character abilities based on what it seems to promise players. The ever-hungry kch-thk already come with a nifty array of unique schticks, not the least of which is being able to migrate their discarnate identities into new, fa
For the moment, let's say that some kch-thk fire four-handed, but that this is a style move. Holding four weapons is easier than coordinating them, even if the shooter sports a set of compound eyes. In the end the four-handers are no more effective than any highly-trained marksman carefully firing a single gun.
The four-handed stance might also show us what it looks like when kch-thk crew members make Intimidation spends. Sure, maybe their accuracy leaves something to be desired. It's still a hell of a way to bust into a room.
(Or he might just be holding four special scanning devices. But that would be too much of a buzzkill, wouldn’t it?)
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