Showing posts with label trail of cthulhu. Show all posts
Showing posts with label trail of cthulhu. Show all posts

November 14, 2014

February 18, 2014

Who Haunts the Dreamlands?

Playtest feedback for Dreamhounds of Paris, the upcoming Trail of Cthulhu campaign sourcebook in which you play the major figures of the surrealist movement wreaking –psychic-revolutionary havoc in Lovecraft’s eerie fantasy realm, is in. Participants should pat themselves on the bat for a collectively great job. They’ve turned in detailed, thoughtful responses that will make the book better. This must have the highest ratio of comments made to comments used of any project I’ve received playtest feedback on.

Because the campaign strongly encourages you to play real historical figures, supplied for you in the book, we can do a fun thing that doesn’t usually arise from playtest reports. We can see who the most popular of the 20 supplied characters were, and in what proportion. Here’s the breakdown for the six most chosen characters, in handy pie chart form.


 


Clearly, seeing to it that you have Dali or Cocteau along is the Dreamhounds version of making sure somebody’s playing the cleric.

August 15, 2013

Time to Hit That Gen Con Floor

It was a delight to behold the obvious joy that Diana Jones award winner Wil Wheaton exuded as he accepted his mysterious Perspex pyramid for Tabletop. In his speech, after lofting the trophy above his head in happy triumph, he talked about gaming as the refuge that got him through his early, lonely awkward stage. In other words, he told the same gaming origin story many of the thousands of people gathered here at Gen Con this weekend could easily echo.

It may be the unexpectedly moderate weather, it may be that I have some new posse members to introduce to their colleagues, but whatever it was I can’t say I’ve enjoyed a Diana Jones party more. The sense of reunion that comes from seeing the gang together in one place washes away months of self-imposed stress and nonsense.

But that was last night and at least one shot of tequila ago. Now I steel myself for the glories of the exhibit hall. I have been told that Hillfolk and Blood on the Snow have in fact manifested in physical form but have yet to run my paternal fingers across their hardcover surfaces. After a year heavily dominated by the process of making these, I could not be more stoked to finally see them reaching you, the gaming  public. If you’re a backer picking up the show I will feel an extra frisson of satisfaction to see them move from the booth table to your capacious bags o’ loot. I will be haunting the Pelgrane booth (101) pretty much through the day today.We have one of our two mega signings this afternoon at 3 PM so if you can swing by for that we have Sharpies ready and waiting to personalize those pages.

Hillfolk and Blood on the Snow are but a fraction of the bounty that you can grab at the Pelgrane booth. The Esoterrorists second edition is here. 13th Age is here. Eternal Lies is here, which I didn't even know to expect! And I have it on good authority that there might be other game products at other booths.

Now if you'll excuse me I have a date with some piles of books…

October 02, 2012

RPGGeek Nominations

I’m absolutely gobsmacked—in a good way, naturally—to learn that the brand spanking new Ken and Robin Talk About Stuff podcast is already up for a prestigious award. Thanks to the gang at RPGGeek for the Golden Geek Award nomination.

Thanks are also in order for their nods to Kenneth Hite’s Night’s Black Agents, with rules by yours truly, in the Best RPG Category. And for their recognition of my game Ashen Stars for Best Artwork and Presentation. Congratulations to Jerome Huguenin, Chris Huth and art director Beth Lewis for this spotlight on their fine efforts.

My Pelgrane pals can also be proud of nominations for 13th Age for Best RPG, a signal accomplishment given that it’s only available in an electronic sneak peek form, and for Ken’s Bookhounds of London for Best Supplement.

As it would be crass to lobby those of you who vote for the awards to cast ballots for these nominees, I will merely sit here, casting significant glances in no particular direction.

May 07, 2012

Toronto-Area RPGer Sought For Thursday Night Playtest Group

As happens from time to time, a slot has opened in up in my weekly Thursday night game group. We meet from 7-10 pm in the Annex area of downtown Toronto. The game of choice shifts depending on what I’m playtesting or familiarizing myself with at any given moment.

At present I’m running a follow-up playtest of my new DramaSystem game. This will not use the standard Hillfolk setting, but will instead follow the conflicts and desires of a traveling circus troupe in Depression-era America. The players have asked that their carnies have supernatural powers. (I asked the group what setting they wanted to play and they settled on an homage to Carnivale. This blatant act of premise appropriation is for in-house purposes only and not for publication, so rest easy, HBO legal department.)

Once I’ve given the post-playtest rules draft enough of a spin, we’ll move on to Dreamhounds of Paris, a Trail of Cthulhu campaign in which you portray the major figures of the surrealist movement, after they discover the capability of consciously reconfiguring Lovecraft’s dreamlands. Goodbye Dunsany pastiche, hello melting clocks.

If interested, please shoot me a message on whatever platform you’re seeing this on. Give me a quick sense of your RPG tastes and experience. We’ve had a ton of fun over the years and look forward to bringing in an enthusiastic new player whose time commitments allow for reliable attendance.

March 28, 2012

The Leng Connection

A Ripped From the History Books Scenario Hook for Trail of Cthulhu

The exact extent to which the 1938-39 Tibet expedition led by explorer Ernst Schafer served the Nazi agenda remains a matter of controversy. After the war, Schafer claimed to have come by his posting as an SS Hauptstrumfuhrer unwillingly. Also unclear is how successfully he derailed Himmler’s goal for the trip—to have Ahnenerbe pseudoscientists measure Tibetan skulls in an attempt to prove that Siddhattha Gotama, the historical Buddha, had been an Aryan in good standing.

Perhaps the greatest mystery is what Himmler thought he stood to gain by proving this, given the incompatibility of Nazi ideology and Buddhist thought.

If we fictionalize it a little, though, we get a Trail of Cthulhu scenario of high altitude high adventure.

When a politically fervid fellow inquirer into the mythos conspiracy goes missing in Tibet, the investigators follow his trail. They discover his plan to infect Himmler’s minions with contagious madness, by leading the Ahnenerbe to the Plateau of Leng. Do they help him destroy Nazi scum—or see the vast potential for backfire, and work to thwart him?

Source: Confession of a Buddhist Atheist, Stephen Batchelor

March 09, 2012

Repairer of Reputations 25% Off in Pelgrane’s Hidden Gems Sale

My Trail of Cthulhu adaptation of the Robert Chambers classic story The Repairer of Reputations is available at a discount until Mar 16th. It’s part of Pelgrane’s Hidden Treasures sale, along with Lorefinder (GUMSHOE/Pathfinder), Brief Cases (Mutant City Blues), and Invasive Procedures (Trail of Cthulhu / Fear Itself.) Go check out Simon Rogers’ theories on why they haven’t received the sales love they deserve, then click through to pick ‘em up cheap.

February 28, 2012

The Once and Future Vice-President

A Ripped From the History Books scenario premise for Trail of Cthulhu

It is 1936. Agriculture Secretary Henry Wallace, hailed for his New Deal innovations, is easily the most mystical of cabinet secretary in US history. A self-proclaimed spiritual seeker of Theosophist bent, he openly connects his occult beliefs to his liberal politics. He even convinced fellow mason Franklin Roosevelt to pluck the Great Seal, with its eye and pyramid design, from obscurity to a new spot on the back of the dollar bill.

Neither man knows it yet, but in four years Wallace will become Vice-President. Someone who does know this is the New England dowser and sorcerer Eliphas Haslam, who has learned to perceive non-linear time. Using spells of soul migration acquired from Joseph Curwen, the terminally cancer-ridden Haslam aims to possess a new body before his old one dies.

Both he, Wallace and at least one of the PCs are on the guest list of a seeker’s conference outside Arkham. The action begins when a car crashes into a telephone pole outside the resort hotel where the conference is convening. Haslam, the sole passenger, is dead inside the car—but impossibly, seems to have been dead for hours!

The horrible truth is that Haslam managed to anchor his soul in his dead body long enough to reach the conference and migrate his soul to another of the guests. (The spell only works on hosts who have opened themselves to occult perception—which includes not only every participant at the conference, but any PC with a rating in Occult or Cthulhu Mythos.) He’d hoped to take Wallace’s body, so he could ride it to the coming Vice-Presidency, then kill Roosevelt and become President. But, despite the setback, the weekend is young, Wallace is still at hand, and Haslam may yet body-hop his way to the White House.

November 30, 2011

Dragonmeet Panel Audio

The fine, rugose folks at Yog Radio have kindly supplied to a waiting public a surprisingly clear audio recording of the “Ken and Robin and Simon Talk About Stuff” panel from Dragonmeet 2011. Hear us discuss new Pelgrane hotness, flintpunk, the deceptive allure of a GUMSHOE compendium, the psychology of the point spend, and more.

Also, check out Paul of Cthulhu’s interview with Ken and Simon.

October 03, 2011

Link Round-Up: Golden Geeks, Hero Researcher, Horror King, Wendig World

Thanks to Golden Geek Award nominators, who gave nods to The Armitage Files (best supplement) and Ashen Stars (best art). Bookhounds of London is up against Armitage, prompting me to wonder what the word is for a mixture of pride (that Ken got a nom as well) and vexation (that the two books will split the Trail of Cthulhu vote.) Irrichuffment?

Cancer-stricken researcher devises treatment, extends own life, dies, days later gets Nobel nod.

Laurent Bouzereau documentary covering Stephen King’s take on horror movies, first airing tonight on TCM, looks pretty promising.

As I prepare to lay down my group world-building stick, Chuck Wendig is picking his up.

September 30, 2011

See P. XX

Proving it still counts as the September issue if it comes out on the 29th, the latest edition of the Pelgrane Press webzine, See P. XX, has now escaped from the nest. My eponymous column introduces you to the whys and wherefores of DramaSystem and Hillfolk.

The first of several exciting Ashen Stars demos appears, in the form of Kevin Kulp’s “Stowaway.” This had folks coming up to the booth raving (and then buying the book) when he ran it at Gen Con, and it’s great to see it made available for a wider audience.

Also: Jonny Nexus takes aim at red herrings, we get a peek at the Night’s Black Agents layout, Graham Walmsley continues the Cthulhu Apocalypse, and Beth Lewis debuts her Q & A column by soliciting some Qs and laying down one of her own. And as always, head Pelgrane wrangler Simon Rogers updates you on new and forthcoming projects.

Check it out!

September 01, 2011

Link Round-Up: Repairer Reviewed, Santeria Smear, Detective Dee

The Repairer of Reputations scores a gratifying review at RPGnet.

Mirror appliques on mayoral campaign signs prompt Santeria smear.

Tsui Hark's delirious return to wuxia form, Detective Dee and the Mystery of the Phantom Flame, starts its limited US theatrical run tomorrow. One of my faves from last year's TIFF. Reindeer fu!

August 16, 2011

Link Round-Up: Timely Review, TIFF Imminent

Dan Harms reviews Out of Time, the Trail of Cthulhu print compendium of non-1930s PDF scenarios.

Very exciting TIFF '12 announcements today: To, Tsukamoto, Lanthimos, Toyoda, Sono...and the 1st Whit Stillman in 13 years. Not to mention Juan of the Dead... Program book day is only a week away!

August 11, 2011

The Three Reveals of Gen Con (Part One): New Tales of the Yellow Sign

At Gen Con I spilled details on up to three secret projects to those bold enough to ask. As the 2011 show fades into a whirl of memory and packing tape, I’m ready to start teasing them here.

First up: my upcoming foray into the brave new business model of ebook self-publishing. I’ve written a short story cycle entitled New Tales of the Yellow Sign. These eight weird tales, set in the past and present, in realities familiar and alternate, explore the rippling madness of Robert W. Chambers’ King in Yellow mythos.

(For another Chambers riff already at an estore near you, check out The Repairer of Reputations, my adaptation of his signature weird-slash-speculative story as a Trail of Cthulhu scenario.)

I’ll be selling this through Kindle and competing ebook channels, educating myself along the way on the realities of this burgeoning distribution method. For those who wish to keep their dollars within the hobby game family (a salutary aim) it will also be sold at the Pelgrane Press estore.

I’m excited to report that Jerome Huguenin, brilliant illustrator and graphic designer for the Trail of Cthulhu line, has agreed to provide the cover. I’ve seen the rough and it is full-stop gorgeous. By which I mean creepy. Creepygorgeous, if you will. I’ll give you a peek later.

I am equally delighted to say that Kenneth Hite, tastemaker of all things tentacular, has kindly stepped forward to place his imprimatur on it in the form of an introduction.

So far we’ve learned that the ebook market works for some writers and not for others. New Tales of the Yellow Sign represents my first explorative bid to find out which category I fall into. The opportunity to devote a regular block of my freelancing time to a client named Robin D. Laws holds enormous creative promise. Its success will depend on your clicks, likes, shares, and e-purchases. Accordingly, I’ll be sure to keep you updated on its progress in the weeks and months to come.

August 04, 2011

Gen Con Day 0

Last night at the Diana Jones Awards party, the clawed hand of the shadowy cabal, ably spokespersoned by Matt Forbeck, pointed its index finger at Jason Morningstar’s Fiasco, deeming it the year’s exemplar of excellence in gaming. This earns Jason the honor of being the first repeat winner of the DJA. And rightfully so—Fiasco fulfills the promise of Grey Ranks. Its excellence can be seen in its impact on the RPG scene: in the number of people excitedly playing it, and participating in its scenario generation culture. As such it earns its award not only for design but for community-building.

Some quarters have quibbled that no surprises lurked among this year’s nominees. However, it’s hard to say that it was a weak slate. And when we look back over the list of winners from a future vantage point, it’s hard to argue that Fiasco should have been set aside in favor of some quirkier choice.

Speaking of vast vistas of time, a curious but delightful apparition manifested at the party. Steve Jackson is back at Gen Con, for the first time in something like a decade. I don’t think I’ve ever seen him in more ebullient form.

Another devoutly wished-for arrival: the print gods have smiled on Pelgrane. Ashen Stars (my new GUMSHOE game of freelance troubleshooting in a gritty space opera universe) made it to the show in its thick and full-color glory. Other books hot off the presses: Dead Rock Seven, a collection of four ready-to-play scenarios for Ashen Stars, and Out of Time, a collection of non-1930s Trail of Cthulhu adventures appearing for the first time in paper format.

So I’m off to the new exhibit hall to hold Ashen Stars in my hands for the first time, and to warm up my signing hand for 400+ Stellar Nursery Edition signatures. If you’re here at the show, be sure to stop by.

August 01, 2011

See P. XX

The pre-Gen Con edition of Pelgrane Press’ webzine bursts open like a veritable seedpod of roleplaying bounty.

My eponymous column shows you how to structure a GUMSHOE scenario around the characters’ defining investigative abilities. An Ashen Stars scenario serves as its illustrative example, also giving you a preview of that game. You'll also get a glimpse at the main cast of my in-house playtest.

But that’s not all! Kenneth Hite and Will Hindmarch present their afore-linked Fiasco / Trail of Cthulhu crossover. Ken reappears with a preview of vampire building from his upcoming game of blood-draining espionage, Night’s Black Agents. Simon Rogers rounds up current and upcoming Pelgrane releases. And Beth Lewis gives you the time-sensitive scoop on Pelgranic activities at the big show. Plus, you get to help name a rootin’-tootin’ western orc.

It all starts here!

The Repairer of Reputations

 

New York, 1920. A new day dawns. America celebrates peace and victory after repelling the German invasion of New Jersey. The cityscape has been rejuvenated and cleansed of foreign influence. And finally, in accordance with popular demand, the government unveils its first public suicide machine. Yet beneath this placid surface hums a sinister conspiracy... one only you, along with your fine circle of upper-crust chums, can thwart.

The Repairer of Reputations is a Trail of Cthulhu scenario by yours truly, based on the classic story by Robert W. Chambers, from his King in Yellow cycle.

Designed for one-shot play, it features a new wrinkle for GUMSHOE: on-the-fly, cooperative character generation.
Available in PDF only.