Showing posts with label Gen Con. Show all posts
Showing posts with label Gen Con. Show all posts

July 26, 2018

Finding Me at Gen Con 2018


It feels like Gen Con comes around faster every year and this year [squints at calendar] it’s literally true!
As always I’m looking forward to chatting, signing, and seminaring. You can find me at the following public events.
Thursday, Aug 2, 4:00-5:00 p.m.: One GM, One Player MasterClass [Lucas Oil : Mtg Rm 5]
Friday August 3rd, 1:00-2:00 p.m.: Ken and Robin Talk About Stuff LIVE! [Lucas Oil : Mtg Rm 5] As usual, this has sold out, so bring your event tickets.
Friday August 3rd, 4:00-5:00 p.m.: Investigative Roleplaying MasterClass [Lucas Oil : Mtg Rm 5]
Saturday August 4: 2:00-3:00 p.m.: Swords, Spies & Shoggoths: The Pelgrane Press Panel [Lucas Oil : Mtg Rm 5]
Saturday August 4: 4:00-5:00 p.m.: Dramatic Interaction MasterClass [Lucas Oil : Mtg Rm 5]
I will also be making a special guest appearance at another panel to announce an exciting new project, but you’re going to have to guess on that one.
Otherwise, when I’m not in transit or scarfing down one of the convention center's fine calorie-bearing sustenance products, you’ll find me at the Pelgrane Press booth, #1317. As they say because it rhymes: don’t be shy, please say hi!





July 20, 2016

Finding Me at Gen Con 2016

Once again an early Gen Con barrels down upon us like a rollicking freight train of polyhedral mixed metaphors. And once again I will be available to chat with you either from my default perch at the Pelgrane Press stand, or in a fine variety of seminar formats. Either way, be sure to say hi. It’s what I’m there for.
Scheduled events are as follows:

Stealing From the Movies, Thursday 2 pm, Crowne Plaza Victoria Station C/D. Campaign ideas & awesome RPG action are as close as the multiplex. Pelgrane Press designers help you adapt, adopt, & improve the plots & characters of Hollywood, Hong Kong, & Hammer Films.

Ken and Robin Talk About Stuff, Friday 1 pm, Westin: Council. Join Kenneth Hite and me for a live edition of our ENnie-nominated podcast. Sold out, but check for no-shows.

Dramatic Interaction Master Class, Friday 3 pm, Crowne Plaza Conrail: Robin D. Laws & guests teach structures & techniques to turn emotional confrontations between PCs from frustrating roadblocks into rich moments of human drama. Also starring Emily Care Boss and Rachel A. Kahn.

Swords, Spies and Shoggoths: The Pelgrane Press Panel, Saturday 2pm, Crowne Plaza Grand Central Ballroom B. Join Simon Rogers, Cat Tobin & others from the Pelgrane team for a behind-the-scenes look at what the award-winning UK publisher's been up to this year, & what they've planned for the coming year.

Investigative Roleplaying Masterclass, Saturday 4 pm. Westin Capitol II. Mystery scenario masters Kenneth Hite, Robin D. Laws, Gareth Ryder-Hanrahan, Ruth Tillman and Chris Spivey train their magnifying glasses on clue-gathering adventures to reveal the unlikely suspects behind your tabletop woes.

UPDATE: Location for Ken and Robin Talk About Stuff has been corrected.

July 23, 2015

Finding Me at Gen Con 2015

Update: Original post transposed the times for the Pelgrane Press and Dramatic Interaction panels. The times and dates given below are now correct.

Looking for me at Gen Con? When not in a panel, headed to a panel, or coming back from a panel, I will endeavor during exhibit hall hours to make myself available at the Pelgrane Press booth. That’s booth 609 for those playing along at home. Ask me to sign Feng Shui 2, Dreamhounds of Paris, the new Firefly campaign Ghosts in the Black,  or any item from my back catalogue, and I will be only too happy to comply. (Grab Feng Shui 2 at the Atlas Games booth or Ghosts in the Black from Margaret Weis Productions.) Or just swing by to say hi. That’s why I go to conventions—to chat with folks interested in my work. To catch me discoursing at an event, make note of any relevant items on the following list in the note-taking platform nearest and dearest to your heart. Along with seminars related to my various gaming projects, I am taking part in several Writers’ Symposium events, focusing on the art and craft of fiction.

Thurs July 30, 1 pm – 2 pm: Common People, Epic Conflicts (Writers’ Symposium) Explore ways to tell stories where common people are caught up in events of epic proportions. Learn to make these characters relevant, even if they're not saving the world. (ICC 243)

Thurs July 30, 2 pm – 3 pm: High Fantasy Without the Clichés (Writers’ Symposium) There's nothing wrong with high fantasy clichés, but we'll teach you ways to explore high fantasy storytelling in new ways without coming across like you're looking down on the genre. (ICC 243)

Thurs July 30, 4 pm – 5 pm: Feng Shui 2 (Atlas Games) Get the lowdown on Feng Shui 2 from designer Robin D. Laws, developer Cam Banks, & producer Hal Mangold. Bring your questions & your Most Magnificent 20-Second FS2 Anecdote Contest entries. (Crowne Plaza : Grand Central Bllrm D)

Fri July 31, 11 am –  12 pm: Dialogue and Dialogue Tags (Writers’ Symposium) Learn from our distinguished panelists how to write compelling dialogue that draws readers in & keeps their attention. Added bonus feature: listen to them argue the pros & cons of dialogue tags! (ICC : 244)

Fri July 31, 1 pm – 2 pm: Ken and Robin Talk About Stuff Live (Pelgrane Press) Join Kenneth Hite and I for the second annual live episode of our thrilling, erudition-packed podcast. See if I drop the F-bomb again. This is officially sold out, but we’ll see if that means anything. Weird to think we might have to collect tickets or something. (Crowne Plaza Pennsylvania Station B)

Fri July 31, 4 pm – 5 pmPelgrane Press Panel (Pelgrane Press) Join Simon Rogers, Cat Tobin and others from the Pelgrane team for a behind-the-scenes look at what the award-winning UK publisher's been up to this year, and what they've planned for the coming year. (Crowne Plaza : Pennsylvania Stn B)

Sat Aug 1, 1 pm – 2 pm:  Dramatic Interaction MasterClass (Pelgrane Press) Learn the structures and techniques that turn emotional confrontations between PCs from frustrating roadblocks into rich, surprising moments of human drama. Join me, Gareth Ryder-Hanrahan and Rachel Kahn as we dispense precious interpersonal wisdom. Whether you're experienced in Pelgrane Press' Hillfolk / DramaSystem or looking to infuse play in other systems with satisfying conflict, they're here to grant your most fervent petitions. (Crowne Plaza : Pennsylvania Stn B)

Sat Aug 1, 4 pm – 5 pm: Investigative Roleplaying MasterClass (Pelgrane Press) Mystery scenario masters Kenneth Hite, Robin D. Laws, and Gareth Ryder-Hanrahan train their magnifying glasses on clue-gathering adventures. Whether you're schooled in Pelgrane Press' GUMSHOE line or want to steal its secrets for play in another system, this seminar will shine light in the darkness and reveal the unlikely suspects behind your tabletop woes. (Crowne Plaza : Pennsylvania Stn B)

Sun Aug 2, 11 am – 12 pm: Build Them Up After Tearing them Down (Writers’ Symposium) Destroying characters and smashing their puny lives is easy (and kind of fun), but in this panel we'll teach you how to pick up the pieces and build the character back up afterwards. (ICC : 242)

August 19, 2013

Gen Con 2013 Gloating and Thanks

Another Gen Con now recedes into the Mountain Dew-scented mists of time. Now in an O’Hare waiting lounge, a familiar mix of euphoria and sleep deprivation dulls my cognition.

The Pelgrane Press decisively smashed previous sales records. I’ll let Simon provide the percentage figures, should his argent reserve permit. Most pertinent to my agenda, Hillfolk and Blood on the Snow posted very satisfying numbers. The companion volume did surprisingly strongly. You expect supplements to sell a fraction of the core book. Here that fraction was much bigger than the norm. Even better, sales picked up on the Sunday, suggesting that people who’d earlier on picked up the core back came back later for the companion.

13th Age and Eternal Lies were no slouches either. Double Tapped, the new goodies book for Night’s Black Agents, sold out, and the core game, buoyed by Ken’s double silver ENnie triumph, all but did so as well.

Gen Con offers a chance to spend time with a large swath of my favorite people, and I cram moments of catching up into my schedule as greedily as I used to trawl the halls for signs of the new hotness. A record number of past and present members of my game group made themselves present, including illustrator Rachel Kahn and illustrator/graphic designer Chris Huth, both immersed in the giant festival of gaming love for the first time. I loved seeing the experience through their bedazzled first-timer eyes.

A couple of big future projects solidified at the show and I look forward to spilling the beans on them in the weeks and months ahead.

Thanks to everyone who stopped by with kind words for my work, including a certain much-lauded podcast. This tight shot of ego gratification now goes into emotional storage to be fed upon until, oh, say, Dragonmeet.

Thanks to the Hillfolk contributors who took part in our two mass signings, in all their chaotic, ink-stained glory.

And thanks to Hillfolk backers who picked up their copies at the show. As you may have heard, shipping costs have spiked horrifyingly since our campaign in the fall, so by grabbing your books in Indy you helped the project yet again.

Now time to rest…oh, wait. Tomorrow is programming day for the Toronto International Film Festival. And then Ken arrives on my doorstep Friday so we can descend as a dynamic dyad on FanExpo Canada.

I might catch some rest in October, I guess…

August 17, 2013

Gen Con Day Two: Read to the Bottom for the Giant Dangling Hint

If you ever get a chance to attend a Q&A-format panel moderated by Jack Graham of Posthuman Studios, take it. He works the room like a nerdgeist standup comic, softening up questioners by asking them where they’re from and then hitting them with a leftfield question. Do Oklahomans add more tornado threats to their games? Would you sooner be Mork or Mindy? The gauntlet thus having been run, he hands the foam Talking Axe to the participant, who then throws his query to the panel.

Here it was a question for the Campaign Doctors on how to address particular ongoing problems in one’s game. As they often do at Gen Con, the basic “what do I do about this one guy in my group” query took on unusual permutations—how not to stump players when you distribute narrative control, or how to run for an outwardly detached 14 year old. Amanda Valentine provided sage advice, seizing high ground as the voice of reason. Luke Crane served up delightful iconoclasm, particularly when hilariously informing one group of Burning Wheelers that they were playing his game wrong. Comically heightened apoplexy abounded. And of course I said the Things I Always Say.

Speaking of which, the later GUMSHOE panel with Kenneth Hite, Simon Rogers and your quasi-humble correspondent started with the basics and zoomed out to masterclass detail in the second half. As far as I can tell I succeeded in recording it, and we’ll be mining the choicer bits as a recycled audio segment on an upcoming instalment of Ken and Robin Talk About Stuff.

Then I got to do the Bob Hope thing, showing up to deliver a cameo appearance in Jeff Tidball’s intensive RPG design workshop. If you are thinking of jumping into the field and see him doing this at a future show, block out that chunk of time and get ready for an invaluable crash course. I dropped some choice design science, told a few jokes, and swanned out again. Next time I’ll have to have “Thanks for the Memories” loaded on my smartphone as I stroll in.

Last night saw Ken once more dipped in silver glory as he clutched two such medals, honoring Night’s Black Agents for Best Writing and Best Game. He has become so accustomed to such feting that the later uptick in his overweeningness was barely perceptible.

Or perhaps John Kovalic, back at Gen Con for the first time in nine years to promote his fab new party game ROFL, noticed it more acutely than the rest of us.

Oh, and somewhere in there I had a very fruitful meeting concerning the Battlechimp Potemkin. Make of that what you will.

August 16, 2013

Gen Con Day One: The Best Kind of Dwindling

Yesterday at the Pelgrane booth, fat stacks of Hillfolk and Blood on the Snow dwindled satisfyingly throughout the day. Once refreshed, they dwindled again. We had both sales and plenty of Kickstarter backer pickups. The day also dished up a lesson in the nonmonetary rewards of Kickstarter. I could see how much awareness the campaign had created for DramaSystem in that I had to do very little cold pitching of the basic concept; because people swung by already knew what it was. In fact I was able to talk to people who have already played it, because the backers have had a fully functioning copy of the rules since October. So the project gives off the glow of newness while also being something that people know enough about to get excited.

Thanks to all the contributors who took part in the Hillfolk signing event. I look forward to the next one with a fresh crop of signers at 11 AM on Sunday.

This is not to imply that the other many new cool things at the Pelgrane booth were not also briskly dwindling their own stacks away. It is particularly fun, as Ken pointed out, to hand someone a copy of Eternal Lies and watch the recipient’s arm abruptly drop with its unexpected heft.

I already have what my wife very sweetly refers to as my sexy convention voice, which is to say that the vocal apparatus is already showing the strain. You know what that means-- it's seminar day!

At 1 pm, it’s the Campaign Doctors Panel with Jack Graham, Luke Crane & Amanda Valentine at the Crowne Plaza Ballroom A/B, thrown by the good singularitans at Posthuman Studios.

Then at 3, it’s that perennial fave, the GUMSHOE and Investigative Roleplaying Panel with Kenneth Hite and Simon Rogers, also in the Crowne Plaza Ballroom A/B. We will attempt to capture audio for later recycling on the podcast.

Most of the rest of the day I will endeavour to be at the Pelgrane booth. That’s booth 101, free ice cream for the kiddies (ice cream and cones not included.)

August 15, 2013

Time to Hit That Gen Con Floor

It was a delight to behold the obvious joy that Diana Jones award winner Wil Wheaton exuded as he accepted his mysterious Perspex pyramid for Tabletop. In his speech, after lofting the trophy above his head in happy triumph, he talked about gaming as the refuge that got him through his early, lonely awkward stage. In other words, he told the same gaming origin story many of the thousands of people gathered here at Gen Con this weekend could easily echo.

It may be the unexpectedly moderate weather, it may be that I have some new posse members to introduce to their colleagues, but whatever it was I can’t say I’ve enjoyed a Diana Jones party more. The sense of reunion that comes from seeing the gang together in one place washes away months of self-imposed stress and nonsense.

But that was last night and at least one shot of tequila ago. Now I steel myself for the glories of the exhibit hall. I have been told that Hillfolk and Blood on the Snow have in fact manifested in physical form but have yet to run my paternal fingers across their hardcover surfaces. After a year heavily dominated by the process of making these, I could not be more stoked to finally see them reaching you, the gaming  public. If you’re a backer picking up the show I will feel an extra frisson of satisfaction to see them move from the booth table to your capacious bags o’ loot. I will be haunting the Pelgrane booth (101) pretty much through the day today.We have one of our two mega signings this afternoon at 3 PM so if you can swing by for that we have Sharpies ready and waiting to personalize those pages.

Hillfolk and Blood on the Snow are but a fraction of the bounty that you can grab at the Pelgrane booth. The Esoterrorists second edition is here. 13th Age is here. Eternal Lies is here, which I didn't even know to expect! And I have it on good authority that there might be other game products at other booths.

Now if you'll excuse me I have a date with some piles of books…

August 09, 2013

Finding Me at Gen Con 2013

Once again it’s the time of year when hobby game designers start posts by telling you it’s that time of year. Gen Con is right around the corner, luring us in with the scent of fresh polyhedrals and keeping us there with the glow of community and creative renewal.

My big focus this year, barring catastrophic tinkering by the print gods, will be on the arrival of Hillfolk and its companion, Blood in the Snow. I had this largely designed by Gen Con 11, was plotting initial Kickstarter moves at Gen Con 12, and now look forward to see it finally realized as a physical object. Backers have been playing the game for a while, based first on their preview editions and then with the finished PDF. But there’s nothing like a tangible item to infuse one with a sense of completion. Swing by the Pelgrane Press booth to pick it up, at its new upsized digs: #101, across from the Paizo booth.

Also at the show, the GUMSHOE game that started it all, bigger and more unremitting than before—The Esoterrorists 2nd Edition! I am stoked to see that hit the trade table, too.

When not otherwise booked I’ll mostly be haunting the Pelgrane booth. I’m there to chat, so don’t be shy. I’m happy to sign any of my books for you, not just Pelgrane stuff.

To catch me in a more structured circumstance, join me for any of the following events:

Thurs

3-4 pm

Hillfolk Signing #1, with Jennifer Brozek, Paula Dempsey, Steve Dempsey, Dave Gross, Rob Heinsoo, Ryan Macklin, Michelle Nephew, Jeff Richard, Rob Wieland & illustrator Rachel A. Kahn

Pelgrane booth

Fri

1-2 pm

Campaign Doctors Panel with Jack Graham, Luke Crane & Amanda Valentine. (Posthuman Studios)

Crowne Plaza Ballroom A/B

Fri

3-4 pm

GUMSHOE and Investigative Roleplaying Panel with Kenneth Hite & Simon Rogers. (Pelgrane Press)

Crowne Plaza Ballroom A/B

Sat

Noon-1 pm

Table to Page: Narrative Gaming Panel with Corey Reid, Gareth Skarka, Emily Care Boss & Kirin Robinson (Scratch Factory)

Crowne Plaza Victoria Station, C / D.

 

Sun

11 am-Noon

Hillfolk Signing #2, with Keith Baker, Emily Care Boss, Steven S. Long, TS Luikart, Andy Peregrine, Wade Rockett & Pedro Ziviani,

Pelgrane Booth

August 07, 2013

Feel the Horror of the 2013 Gen Con Buzzword

Can the Gen Con buzzword competition survive in a world where former also-ran Kevin Kulp now reigns as defending champion? In 2012 his ruthless use of the term incubate won him the the crown he had so fiendishly slavered for, for so many years.

If this sounds like madness to you, a) it is and b) here’s the recap.

Each year at Gen Con, players of this cruel insider marathon attempt to drop a ridiculous and/or repellent piece of business jargon into conversation in as many contexts as possible. Straightfaced usages score full points. Visible irony warrants a deduction. For extra points, slip it into podcasts, ENnies acceptance speeches, or like circumstances in which an innocent public is subjected to the buzzword’s full horror. Super extra points are awarded for causing some other unfortunate soul to use the word as if it is a thing decent, sane people actually say.

Past buzzwords have included wheelhouse, idea farm, and the verb form of status.

This year we’re not letting you off so easy. The terrifying term of 2013 is eventize, a malformation of the English language in which one proposes to take something and make an event out of it.

Examples of use:

  • “When this hits retail, we’re going to eventize the heck out of it.”
  • “In 2013, it’s not enough to launch a Kickstarter. You have to eventize your Kickstarter.”
  • “We’re working on a way to eventize our errata.”
  • “Really, when you think about it, all gaming is a process of micro-scale democratized eventization.”

As suggested by the final example above, derivations of the term will be accepted. It goes without saying, rules lawyers, that the ordinary word event, unadorned and alone, earns you nada. It is a thing a decent person might say.

Report point-scoring activities to me for inclusion in the final tally, to be announced after the show. All judging decisions are final.

August 05, 2013

Hillfolk Signings at Gen Con

Hail, raiders of the Gen Con high country!  To celebrate the launch of Hillfolk and its companion volume Blood on the Snow, we've arranged two signing events at the Pelgrane Press booth. We have so many contributors at the show that we're going to be splitting our signers into two bunches.

On Thurs Aug 15th at 3 pm swing by to grab autographs from such tentatively scheduled luminaries as Jennifer Brozek, Steve Dempsey, Dave Gross, Rob Heinsoo, Ryan Macklin, Michelle Nephew, Jeff Richard and illustrator Rachel A. Kahn.

Then come back on Sun Aug 18th at 11 am for the cuneiform stylings of Keith Baker, Emily Care Boss, Steven S. Long, TS Luikart, Andy Peregrine, Wade Rockett and Pedro Ziviani.

The Pelgrane Booth has moved to bigger digs this year, and is now #101, across from our fine pals at Paizo.

I’ll be there for both events, and around the booth for much of the rest of the time. As always I’ll be happy to deface any of my books, new or old, for you.

Many other contributors are at the show but unable to make this event. This will not prevent you from suavely bushwhacking and/or waylaying them as they perform their duties at booths elsewhere on the exhibit hall floor.

Kickstarter backers will be able to arrange ahead of time to pick up their books at the show. And of course there will be copies on sale for those of you who did not join us for the campaign back in October.

July 30, 2013

Hillfolk, Blood on the Snow, The Esoterrorists 2nd Edition Now Available to Pre-Order

Gen Con fast approaches, and you know what that means. A number of projects I’ve had on the go for a good while are now coming out at the same time!

Which in turn means that Hillfolk and Blood on the Snow, and The Esoterrorists 2nd Edition are all on their way and now available for preorder.  Click the preorder buttons on the above-linked product pages or go straight to the Pelgrane Store.  (Eso 2 has actually been on preorder for a while but is now at the printers.)

These orders include instant PDF access.  This is your first chance to get Hillfolk or Blood on the Snow since the Kickstarter closed in November. PDF-only purchases will follow after a suitable window to highlight the print release.

For the benefit of those headed to Gen Con, the pre-order function will give you the opportunity to arrange to pick up your copies of Hillfolk and Blood on the Snow at the show. The Gen Con pick-up option will also allow you to pre-book Pelgrane’s notoriously generous 4-for-3 deal, otherwise available only in the fever of the moment at the Pelgrane stand.

August 30, 2012

And the Winner of the 2012 Gen Con Buzzword Contest Is…

Since the inception of the Gen Con Buzzword Contest in 2008, with the infamous wheelhouse, one contestant, despite his hard-charging efforts and intense training, has seemed perpetually relegated to second place. He has been the Susan Lucci, the 2002 Oakland A’s, of Gen Con buzzwordery. Consistently he’s come out hard from the gates, earned an early first place, only to be passed in the stretch by such thoroughbreds as Kenneth Hite and Great Cthulhu himself.

This year, then, with pride and a not inconsiderable sense of relief, the judges declare that Kevin Kulp, the Artist Formerly Known As Pirate Cat, has finally outpaced all comers to win the 2012 event. They salute his determination, his heart, and his cavalier willingness to despoil the trust placed in him as moderator of the Gen Con Keynote address on the future of D&D. He achieved his grim victory by slipping the dread word incubate into his concluding question, before the innocent ears of a packed ballroom and the pixelated eyes of a worldwide streaming audience. Kevin’s brazen act of linguistic vandalism can be heard on YouTube or in the Tome Show podcast’s recording of the event.

Congratulations, Kevin. May your victory lap be as sweet as it was long in coming.

August 20, 2012

Gen Con Wrap

As usual the day after Gen Con, my brain is mushy and my creative spirits lifted. Thanks to everyone who attended a seminar, asked for a signature, posed questions, or shared responses to my many and various projects. Without an audience this work would not exist. This show serves as a joyous and emotionally overwhelming confrontation with that fact.

Or to put it another way, my current ear worm is the chorus to "Dream Weaver." And I think I like it.

On Sunday, the Pelgrane booth sold out of its pre-release copies of The New Hero and Shotguns v. Cthulhu.

The New Tales of the Yellow Sign sold most of its limited hardcover print run. Remaining copies will go to DragonCon courtesy of Adventure Retail, or to Atomic Overmind world headquarters, where they may be made available via mail order. The main softcover run releases next month.

Now I get to go home and decompress. Oh wait, no, tomorrow's TIFF program book day and the weekend's FanExpo. Belay that. Pass the espresso drum, nurse!

August 19, 2012

Telegraphic Snippets of a Whirlwind Gen Con Saturday

[Image is accurate rendition of author's breakfast-deprived state.]

The Pelgrane booth sold out of Ashen Stars late in the afternoon. To bask in its silver-ENnie winning setting you will now have to head to your discerning game retailer or the Pelgrane web store. Or to your bookshelf, for those of you with the taste and forethought to have acquired it already.

Supplies of New Tales of the Yellow Sign ought to hold for the last day. Find it either in its native environment in the Atomic Overmind section of the Green Ronin booth, or at the Pelgrane booth or Adventure Retail’s Cthulhuiana Corner.

The investigative roleplaying seminar went well, with lots of great questions. This year most attendees new GUMSHOE already, with a more advanced discussion resulting. It turned into a bit of a Night’s Black Agents master class, though we also covered the game’s genesis and the various future projects we’re mulling—and what to do when you have two forensic scientists in your group and they don’t agree on what tests their characters might be performing in the 1930s. I may or may not have captured usable audio of the talk on my magic phone; if so, we’ll slip some highlights into future Ken and Robin podcasts.

Today at 11am Stone Skin authors present at the show gather at the Pelgrane booth to celebrate the success of the prelaunch, and to personalize your copies of The New Hero 1 and 2 and Shotguns v. Cthulhu. Swing on by.

But now I must deal with an immediate crisis, the absence of any discernable protein at the hotel’s breakfast buffet. A desperate Plan B must now be activated. Pray for me, Gen Con. Pray for me.

August 18, 2012

In Which My Humility is Variously Assaulted

Anglo/Canadian diffidence took a thundering body blow last night as Pelgrane saw four of its eleven ENnie nominations turn into silver and gold. I’d like to again thank ENnie judges and voters for their silver nods to Lorefinder for best rules and Ashen Stars for best setting. The first constitutes greatly satisfying recognition to a book that seemed to fly under the radar when first released. In raiding GUMSHOE’s stuff and turning it into Pathfinder treasure, Gareth Hanrahan performed feats of mighty battle, and it was lovely to see him hit the awards podium at his first Gen Con in years. The setting nod for Ashen Stars was an unexpected jolt of approbation and gave me the chance to thank the art team (Jerome Huguenin and Chris Huth) as well as cupcake magnate Beth Lewis and gentleman adventurer Simon Rogers for their indispensable contributions.

For pure delight it was impossible to beat Paula Dempsey’s reaction to her gold award for Best Writing the Occult Investigator’s Guide to London, which is her first book. Contributor Steve Dempsey once again uncorked his freestyle chops to deliver his portion of the acceptance speech in rap form. I was proud to be namechecked in this profound expression of the hip-hop arts. In accepting the gold award for best electronic product for Cthulhu Apocalypse, Simon praised the fecund womb of author Graham Walmsley, veering towards and then away from an invocation of the dread buzzword.

Earlier in the day I was happy to appear alongside Paizo fiction majordomo James Sutter and fellow scribes Richard Lee Byers and Dave Gross for a panel on the Pathfinder Tales novels. Ed Greenwood popped in for a cameo appearance to announce his upcoming book for the line. To what must surely be his eternal chagrin, he missed the later discussion of the supposed chasteness of the series, which turned into a list of all the naughty passages in past or forthcoming books. I think James might have been blushing. Along the way we mulled the inextricable relationship between plot and character and maybe even found a few fresh ways to talk about the balance between respecting and obscuring game rules when writing RPG-inspired fiction.

I also had a fine time doing the guest thing on the Tome Show podcast. You can listen to it when it drops, so I needn’t recap. The D&D focus of the ‘cast provided me with a welcome topic shift. Thanks to Tracy and Jeff for inviting me and for their incisive questions and smooth direction of the Q&A segment.

Today I’m at the IPR booth at noon for a Don’t Read This Book group signing, and doing a GUMSHOE seminar with Ken and Simon at 3. Other than that I’ll be chatting and signing at Pelgrane temporary global HQ, booth 1427.

August 16, 2012

Nords Triumph at Diana Jones Awards

Defying the Vegas oddsmakers, who had crowdfunding as a heavy favorite, authors Jaakko Stenros and Markus Montola last night earned the 2012 Diana Jones Award for their book Nordic LARP. As a document of an inherently ephemeral movement in narrative art, the book is an achievement in itself, while also allowing the DJA committee to recognize the importance of that movement as a whole.  (Were one to foolishly attempt to divine their motives of this mysterious collective entity, which is, of course, the sheerest folly.) Though the authors were still ensconced in deepest Scandinavia, Emily Care Boss was on hand to read their heartfelt and inspiring acceptance statement. Apparently she’s even hand-delivering the award to its year-long stay in the high latitudes. Congratulations again, Jaakko and Markus.

At the Diana Jones party, where the cream of the industry gathers to get their schmoozing heads back on, Atomic Overmind honcho Hal Mangold had in his capacious pocket copy zero of New Tales of the Yellow Sign, which has safely arrived at the show in all its horrible splendor. After posting this I’ll be off to the hall for some signing and numbering. It will be at the Green Ronin booth; we’ll also work out a complex Traveller-style triangular trade agreement to get copies in place at the Pelgrane stand.

Prior to the DJA party, I took the chance to network with colleagues in the fiction world, at a meet-up for participants in the Writers’ Symposium. This series of events offers a full track of seminars and workshops to aspiring fiction writers. People can, and do, come to Gen Con strictly for that. I’m dipping my toe into this pool to as one of the gurus at a sold-out workshop on advanced plotting. Although I’ve written a great deal of fiction over the years my networking circle has always been on the gaming side, so it was great to indulge in a related but different line of shop talk. Maurice Broaddus and Dave Gross were on hand to assist with introductions, and I made sure to talk up their contributions to the Stone Skin Press line. (Maurice is in The New Hero; Dave’s stories appear in Shotguns v. Cthulhu and The Lion and the Aardvark.)

Likewise gratifying is the chance to hear positive feedback on the Ken and Robin Talk About Stuff podcast, which, if you hadn’t heard, is now available through iTunes.

And now it’s time to head down to the exhibit hall, attempt to plot the shortest route between decent coffee and the exhibit hall, and hope that a certain distinguished publisher remembers to text me his prepaid cell number so I can claim my badge…

August 09, 2012

Finding Me at Gen Con

Is it just me, or does it feels like Gen Con ‘11 happened only a few months ago? Nonetheless, my calendar reliably tells me that the great tribal gathering happens next week.

My new releases for the show take on a distinctly fictional cast this year. Print gods willing, you’ll be able to grab:

Blood of the City, my Pathfinder Tales novel of urban mystery, political machination, and family intrigue. At the Paizo booth.

The limited edition hardcover of my short fiction collection New Tales of the Yellow Sign, serving up weird new takes on the weird mythos of Robert W. Chambers. Seek it in the Atomic Overmind section of the Green Ronin booth.

Advance print copies of The New Hero, The New Hero Volume 2, and Shotguns v. Cthulhu, the first three Stone Skin Press anthologies, which I edited, will be at the Pelgrane Press both. If you missed the Kickstarter campaign, allow them to entice you into the notoriously seductive Pelgrane 4 for 3 deal. There you may also avail yourself of the chance to pick up The Birds: There Goes My Day Job, which came out earlier this year but makes a perfect convention impulse buy.

Even more important than the consumer frenzy I hope to whip you into is the chance to say hi, whether to catch up or meet up for the first time. Catch me at any of the following scheduled events:

Thurs

3-4 pm

Writer’s Symposium Advanced Plotting Seminar

ICC-245

Fri

Noon – 1 pm

Pathfinder Tales Fiction Panel

Crowne Victoria C/D

Fri

1:30 – 2:30 pm

Pathfinder Tales signing

Paizo booth

Fri

6 – 7 pm

Tome Show Podcast

Crowne Victoria C/D

Sat

Noon – 1 pm

Don’t Read This Book signing

IPR booth

Sat

3 – 4 pm

GUMSHOE / Investigative Roleplaying panel

Crowne

Pennyslvania Stn

During exhibit hall hours, when I’m not off in a meeting or desperately scarfing down a slice of convention center pizza, I’ll be manning my post at the Pelgrane Press booth. Please don’t be shy about coming up to chat. It’s what I’m there for!