In our first episode of 2015, Ken and I talk Sherlockian gaming, Ken’s London book haul, and Antonin Artaud.
January 02, 2015
Ken and Robin Talk About Stuff: Handy Scrying Mirror Carrying Case
In our first episode of 2015, Ken and I talk Sherlockian gaming, Ken’s London book haul, and Antonin Artaud.
December 12, 2014
Ken and Robin Talk About Stuff: Sex Argentina
In the latest episode of our ENnie-winning podcast, Ken and I talk NPC writing, player feedback, George Gurdjieff and Salvador Dali.
November 28, 2014
Ken and Robin Talk About Stuff: Covered in Cats and Croissant Crumbs
In the latest episode of their ENnie-winning podcast, Ken and Robin talk Henry IV's head, PC believability, Gerard Encausse and Andre Breton.
November 21, 2014
Ken and Robin Talk About Stuff: Okay, I’ll Go Get Your Leg
In the latest episode of their ENnie-winning podcast, Ken and Robin talk Richard Sorge, NPCs as foils, Charles Richet and surrealism 101.
November 14, 2014
Ken and Robin Talk About Stuff: Anopheles Mosquito, Stagnant Pond
In the latest episode of our ENnie-winning podcast, Ken and I talk Dreamhounds of Paris, herbs, Shakespearean gaming, and Northern Ireland black mass psy-ops.
February 18, 2014
Who Haunts the Dreamlands?
Playtest feedback for Dreamhounds of Paris, the upcoming Trail of Cthulhu campaign sourcebook in which you play the major figures of the surrealist movement wreaking –psychic-revolutionary havoc in Lovecraft’s eerie fantasy realm, is in. Participants should pat themselves on the bat for a collectively great job. They’ve turned in detailed, thoughtful responses that will make the book better. This must have the highest ratio of comments made to comments used of any project I’ve received playtest feedback on.
Because the campaign strongly encourages you to play real historical figures, supplied for you in the book, we can do a fun thing that doesn’t usually arise from playtest reports. We can see who the most popular of the 20 supplied characters were, and in what proportion. Here’s the breakdown for the six most chosen characters, in handy pie chart form.

Clearly, seeing to it that you have Dali or Cocteau along is the Dreamhounds version of making sure somebody’s playing the cleric.
July 25, 2012
Catch Me on the G*M*S Podcast
Color me honored to appear as a guest on the landmark 50th episode of the G*M*S Podcast. Join ace interviewer Paco Jaen as he grills me on Stone Skin Press, Hillfolk, and how we coerced Simon Rogers into greenlighting Dreamhounds of Paris.
Regarding the post-interview discussion, I hate to ruin a thrilling mental picture but have to say that working with Chuck Wendig in no way resembled a clash of the titans. When you commission a piece from Chuck, it’s not his delightfully gonzo online persona that shows up to play, but a skilled and thoroughly professional talent. He delivers great work and, when asked for adjustments, responds to them in a way that further plumbs the emotional depth of his story.
In the same discussion, Paco wonders, re: Hillfolk, how much politics and drama can arise from a tribal raiding culture. Clearly Paco has never been an iron age raider. From deposing the chieftain to making alliances and feuds, grist for intrigue always abounds in a Hillfolk game. The relative isolation of the tribal setting provides the emotional hothouse that requires the main characters to continue to deal with one another. Most compelling dramas confine their main casts in some way, within a family, sub-culture, or power structure. The raider band conceit does that in a very clear and simple way, helping players to quickly find and remain in the game’s essential rhythm.
July 19, 2012
The Lime Green Menace
LONDON — I've added a few days to the front of my journey to the Continuum convention in beautiful Leicester to hang out at the Pelgrane's nest in London. Olympians are already arriving in the city by the Thames, so I expected crazy delays and ratcheted security at Heathrow. Instead it was the usual breeze. Later I hear that fear of Olympic craziness has deterred visitors, so much so that ticket sales to other London events like theater and the opera have dropped dramatically. My favorite feature of the coming festivities is an ad campaign on the tube admonishing locals to cheerily compensate for the wave of inconveniences to come.
I joined Head Pelgrane Simon Rogers for a lunch in celebration of the company's epic 10 ENnie nominations, with contributors to nominated projects Beth K. Lewis, Steve Dempsey and Paula Dempsey modestly basking in the fruits of their labors.
Then Simon, Steve and I hove off to soak in some visual research for Dreamhounds of Paris, heading to the surrealist section of the Tate Modern's standing collection. Dali's lobster telephone was in storage, perhaps to make room for a Hirst exhibit, but we did see suitably inspirational canvases by de Chirico, Ernst, Man Ray and others.
Having escaped a heatwave back home, I was relieved to stroll through a cool drizzle to the John Soane Museum. This famed apogee of the imperial collecting era fills a house to mammoth concept drawings from the architect who gathered all this stuff, along with decorative pieces and artifacts from Egypt, Greece, Rome, China and probably others. Upstairs are the paintings by Canaletto, Watteau, Turner and Hogarth; downstairs is the crumbling alabaster sarcophagus of Pharaoh Seti I.
As entertaining as Soane's vast accumulation of stuff was a drama witnessed as we waited in the queue to get in. Workmen were in the process of sticking a lime green tribute to the city governments Olympic tie-in greenery initiative on the high-end sidewalk slabs right outside the museum. A pinstriped museum official leapt to his mobile phone to argue down the functionary on the other end of the line without ever once quite saying the word hideous. (It was implied in his emphasis on the lime in lime green.) Finally aesthetic logic won out over political self-promotion, and the Soane, now under renovation and promoting the Olympics with its own cross-promoting exhibit, was spared. Workmen rolled up the offending banner and drove away.
June 20, 2012
Video Interview with the Secret DM
In this Gamerati interview, I talk Hillfolk, Stone Skin Press, Dreamhounds of Paris, Hamlet’s Hit Points, and our plan to apprehend Flattop, with David Melmo, the Secret DM. Check out his lovely intro, subscribe to Ed Healy’s Gamerati YouTube channel, or dive in directly below.
May 07, 2012
Toronto-Area RPGer Sought For Thursday Night Playtest Group
As happens from time to time, a slot has opened in up in my weekly Thursday night game group. We meet from 7-10 pm in the Annex area of downtown Toronto. The game of choice shifts depending on what I’m playtesting or familiarizing myself with at any given moment.
At present I’m running a follow-up playtest of my new DramaSystem game. This will not use the standard Hillfolk setting, but will instead follow the conflicts and desires of a traveling circus troupe in Depression-era America. The players have asked that their carnies have supernatural powers. (I asked the group what setting they wanted to play and they settled on an homage to Carnivale. This blatant act of premise appropriation is for in-house purposes only and not for publication, so rest easy, HBO legal department.)
Once I’ve given the post-playtest rules draft enough of a spin, we’ll move on to Dreamhounds of Paris, a Trail of Cthulhu campaign in which you portray the major figures of the surrealist movement, after they discover the capability of consciously reconfiguring Lovecraft’s dreamlands. Goodbye Dunsany pastiche, hello melting clocks.
If interested, please shoot me a message on whatever platform you’re seeing this on. Give me a quick sense of your RPG tastes and experience. We’ve had a ton of fun over the years and look forward to bringing in an enthusiastic new player whose time commitments allow for reliable attendance.