In the latest episode of our privateering podcast, Ken and I talk d20 Cthulhu, piracy, setting clichés and True Detective.
April 18, 2014
Ken and Robin Talk About Stuff: History is Replete With Idiots
In the latest episode of our privateering podcast, Ken and I talk d20 Cthulhu, piracy, setting clichés and True Detective.
April 17, 2014
April 11, 2014
Ken and Robin Talk About Stuff: Those Punk Magicians Killed My Elephant
In the latest episode of our top-hatted podcast, Ken and I talk voice work, mob magicians, prehistoric drinking and Franz Anton Mesmer.
April 10, 2014
April 04, 2014
Ken and Robin Talk About Stuff: Chekov’s Squid Throwing
In the latest episode of our entangling podcast, Ken and I talk monster ability awareness, stolen passports, William S. Burroughs and the Mary Celeste.
April 03, 2014
March 28, 2014
Ken and Robin’s Tiny Dolls Talk About Stuff
In the latest episode of our eerily familiar podcast, Ken and I talk PC/NPC asymmetry, clone dolls, starting in media res, and murdering Alexander the Great.
March 27, 2014
March 21, 2014
Ken and Robin Talk About Stuff: If I Were an Otter
In the latest episode of our numinous podcast, Ken and I talk imaginary psychogeography, elastic vampires, word clusters and Ioan Culianu.
March 20, 2014
March 14, 2014
Ken and Robin Talk About Stuff: Vulnerable to Attack by Panzer Leaders
In the St. Patrick's Day edition of our green and defiant podcast, Ken and I talk Aaron Allston, genre emulation, Octagon City, social media and Ireland unconquered.
March 11, 2014
Special ID
The subtitling is tad iffy for a Hong Kong flick getting an English-language theatrical release nowadays. Weirdly, at one point the translator drops in a line from Glengarry Glen Ross. Yes, you’re right, triad guy. You should keep your mouth shut until you know the shot.
March 06, 2014
Digital Tool Use
Right now I am working on Feng Shui schticks specific to the foes the heroes fight. (The new edition abandons the PC/NPC symmetry of the original.) Inventing crunchy bits is a job of fits and starts, ideal for idle thinking while running errands. But without a way of quickly noting an idea, it vanishes. Dictating rules bits into the phone does, however, have its perils.
Level Stick
After a successful attack with an outcome of five or more, the outcome target euro needs to Downeymeade increases by one until Boloco's down.
February 28, 2014
Ken and Robin Talk About Stuff: Elves Don’t Listen to Podcasts
In the latest episode of our half-Usonian podcast, Ken and I talk meaningful F20 fights, animal spies, publishing your homebrew, and building an unbuilt utopia.
February 27, 2014
February 20, 2014
Feng Shui 2 Sorcery Power: Fight Finder
A teaser from the first draft manuscript for Feng Shui 2, in the form of a new Sorcery ability:
Spend 1 Magic to know the location of the nearest group of people who want to kill you. You do not know which group.
If no one wants to kill you, it must be early in the series. You get the Magic point back.
February 18, 2014
Who Haunts the Dreamlands?
Playtest feedback for Dreamhounds of Paris, the upcoming Trail of Cthulhu campaign sourcebook in which you play the major figures of the surrealist movement wreaking –psychic-revolutionary havoc in Lovecraft’s eerie fantasy realm, is in. Participants should pat themselves on the bat for a collectively great job. They’ve turned in detailed, thoughtful responses that will make the book better. This must have the highest ratio of comments made to comments used of any project I’ve received playtest feedback on.
Because the campaign strongly encourages you to play real historical figures, supplied for you in the book, we can do a fun thing that doesn’t usually arise from playtest reports. We can see who the most popular of the 20 supplied characters were, and in what proportion. Here’s the breakdown for the six most chosen characters, in handy pie chart form.

Clearly, seeing to it that you have Dali or Cocteau along is the Dreamhounds version of making sure somebody’s playing the cleric.