FanExpo Canada rolls out this weekend at the Metro Toronto Convention Center. Its gaming track, thanks to the impossible oddsmanship of coordinator Justin Mohareb, has evolved in a thriving and genuine entity. It’s the week after Gen Con, so I always try to wriggle out of it, only to be drawn back in. This time Justin’s entreaty I could not refuse included his bringing my boon compadre and podcaster-in-crime Kenneth Hite up to join the extravaganza of gaming and genre palaver. So to heck with Nathan Fillion, Zachary Quinto and Stan Lee. Come to see us—along with Chris Perkins, Ed Greenwood, and many more.
I’m not doing the vendor table thing, but you can catch up with me at the following seminar events. I’m more than happy to sign books or chat after events. Don’t be shy about getting my attention in the vast scrum that is FanExpo. I’ll be the one in the groovy shirt.
| Date | Time | Event | Room |
| Sat | 3:45 pm | Ken and Robin Talk About Stuff – Live! | 705 |
| Sat | 6:00 pm | GM MasterClass (with Ed Greenwood, Kenneth Hite, Chris Perkins, Matthew McFarland) | 701B |
| Sun | 11:15 am | Writing Adventure Games (with Ed Greenwood, Kenneth Hite & Jonathan Lavallee) | 703 |
| Sun | 12:30 pm | Advanced Kickstarting (with Jason Anarchy) | 713 |
| Sun | 3:15 pm | Robin Laws Q&A | 703 |
If you ever get a chance to attend a Q&A-format panel moderated by Jack Graham of Posthuman Studios, take it. He works the room like a nerdgeist standup comic, softening up questioners by asking them where they’re from and then hitting them with a leftfield question. Do Oklahomans add more tornado threats to their games? Would you sooner be Mork or Mindy? The gauntlet thus having been run, he hands the foam Talking Axe to the participant, who then throws his query to the panel.

In the
During the other night’s 13th Age game, the characters had three minutes before a disguise self spell expired, exposing one of the PCs to a dangerous potential enemy and the rest of them to the discovery of their ruse. After a little bit of dialogue I realized what I really ought to be doing. I grabbed my iPhone and used Siri to set a three-minute timer. This immediately sent shivers of suspense through the entire group. The ability to set a timer at the gaming table is by no means new. But the combination of the voice command and everyone's understanding of what that meant added an extra frisson of tension to the classic ticking clock situation. Now, I would only use this in a dialogue sequence where real time and game time roughly equal one another. Here it worked delightfully. Thanks for the GMing assist, Siri.