January 18, 2013

January 10, 2013

An Incomplete List of Congressional Metonyms

As profound students of Restoration comedy one and all, you surely know what a metonym is—a given name for a fictional character that telegraphs his or her personality or role in the story. This may be direct, or simply through euphony. Examples: Charles Surface, Sir Benjamin Backbite, Mr. Gradgrind, Mistress Quickly, Severus Snape.

Sometimes real people have metonymic names. This can come in handy sometimes.

For example, certain members of US Congress have names that an editor might reject as too metonymic if we tried to use them in fiction. I hereby nominate my top ten.

  1. Henry Waxman

  2. Louise Slaughter

  3. Bob Goodlatte

  4. Bobby Rush

  5. Mac Thornberry

  6. Sam Graves

  7. Emanuel Cleaver

  8. Marcia Fudge

  9. Leonard Lance

  10. Raul Labrador

Though perhaps not strictly a metonym, an honorable mention must surely go to Dutch Ruppersberger.

How apt these names I leave as a matter for other scholars. Just how creamy and delicious is the legislation of Marcia Fudge?

January 09, 2013

An Intriguing Experiment (That No One Will Ever Do)

Alan Ball, creator of Six Feet Under and True Blood, is about to launch a new cable show, Banshee, about an ex-con who, through the peregrinations of an opening plot twist, becomes sheriff of a small town in Amish country. This will give Ball another chance to air his issues with conservative Christianity and presumably his mother. Given the wildly contrasting tones of his previous shows I’m curious to see where he takes this one. Also, they had me at Ulrich Thomsen.

It’s on Cinemax in the US and, through the peregrinations of pay TV licensing, HBO Canada here in the land of the silver birch.

I mention this here because it inspired a thought experiment. The synopsis given on the HBO Canada site (and presumably repeated on its Cinemax counterpart) goes like this:

From Alan Ball, creator/EP of True Blood, this exciting new Cinemax action drama charts the twists and turns that follow Lucas Hood (Antony Starr), an ex-convict who improbably becomes sheriff of a rural, Amish-area town while searching for a woman he last saw 15 years ago, when he gave himself up to police to let her escape after a jewel heist. Living in Banshee under an assumed name, Carrie Hopewell (Ivana Milicevic) is now married to the local DA, has two children (one of whom may be Lucas’), and is trying desperately to keep a low profile – until Lucas arrives to shake up her world and rekindle old passions. Complicating matters is the fact that Banshee is riddled by corruption, with an Amish overlord, Kai Proctor (Ulrich Thomsen), brutally building a local empire of drugs, gambling and graft. With the help of a boxer-turned-barkeeper named Sugar Bates (Frankie Faison), Lucas is able to stay on even footing with Kai and his thugs, and even manages to bring a measure of tough justice to Banshee. But eventually, Lucas’ appetite for pulling heists pulls him and Carrie into a dangerous cauldron of duplicity, exacerbated when Mr. Rabbit (Ben Cross), the NY mobster they once ripped off, closes in with vengeance on his mind.

That’s complete enough to serve as the basis of play for a DramaSystem series. As a series pitch, it’s way truncated, but you don’t need a series pitch for everything, especially stories set in our familiar world.

The experiment would go like this: take the synopsis of this or any other upcoming serialized cable drama. Use it as the basis of a DramaSystem series...without watching the show. Or otherwise keeping up with where it’s going. When you finish you own series, rent the original on DVD, and compare and contrast.

January 08, 2013

Pirates, Bunnies and a Mystery Contributor Herald Hillfolk Progress

With the holidays in the rearview mirror, it’s time for another Hillfolk progress report. I continue to receive great contributions from stretch goal writers ahead of the Jan 31st deadline. This grants me a useful head start, one I’m sure I’ll need when February 1st rolls around and the task of assembling the full books begins in earnest.

Jason L. Blair’s “Inhuman Desires” delivers the promised paranormal romance in sterling fashion. It doesn’t let death get in the way of a tortured love story.

Meguey Baker’s “Under Hollow Hills” pours on the faerie atmosphere, bringing an evocative prose voice to her series of intrigue among the fae, and the humans caught on the thorny boundary between their realm and ours.

Jennifer Brozek’s “Transcend” brings the post-human condition to the dinner table, letting you explore the consequences of radical transformation either on a future Earth or in the social hothouse of an orbiting space station.

Graeme Davis has swashed his buckles with “Pyrates”, bringing the time-honored crime gang drama to the blue waters of the piratical Caribbean.

If you prefer your epic drama under the waves, Richard Iorio has turned in “Dolphins.” Just like he said, it bridges the moods of Finding Nemo and Lord of the Rings.

Compelling human storytelling occupies a smoldering center stage in Greg Stolze’s “Fire in the Heartland.” What is it like to serve as first responder in a community so small you know everyone you’re ever called on to rescue?

Also, I received an early Christmas present in the form of a completely unexpected, ready-to-print series pitch from an RPG heavy hitter I’m not quite ready to announce. This luminary’s surprise participation gives me leeway in the unhoped-for-event of a drop out from an announced series pitch contributor. For the moment I’m keeping both the name and the concept under my hat.

Contributions from Ash Law, Emily Care Boss and Pedro Ziviani have arrived and will be reviewed over the next few days.

Meanwhile, I’ve completed work on the reference document for the DramaSystem open license. This will allow us to release it concurrently with the book.

Art contributions are beginning to roll in.  I’m very pleased with what I’ve seen so far and am confident that you will be, too.  As a teaser, at right is Rachel Kahn’s illustration for TS Luikart’s “Malice Tarn.”

December 13, 2012

Let’s You and Him Fight

Earlier I discussed the perhaps not immediately evident fact that your favorite creators aren’t looking, in any social situation, for unsolicited notes on their work.

Here’s another peek into the writerly mind—an online corollary, if you will. Unless you have been specifically asked to act as someone’s bad PR clipping service, they also don’t want you to point them to negative reviews of their stuff. We all know the general odor in which bearers of bad news are held, right?

Creators all follow their own strategies for dealing with poor or contentious notices. Some thrive on them, deriving creative energy from the mental dissonance. Others use them to self-destructively feed the furnaces of self-doubt. Another school of thought treats a certain degree of blissful ignorance as integral to the thick skin creators must shroud themselves in to move forward. A rare few creators might, with lofty detachment, sift bad reviews for useful insights. Whatever their strategies, however they harness, repurpose or ignore the brickbats that come their way, creators have them well in place. Whenever they develop a yen for bad reviews, they can find them with ease, on their timetables and on their terms.

Social networking gives you more tools than ever to commit this unwitting faux pas. Don’t be the “let’s you and him fight” guy. Not by email, on a wall, or in a forum message. Likewise, you don’t need to use the @ function on Facebook or Twitter or the + in Google+ to summon us into discussions where we are being slagged. Like Hastur, we respond to unsought summoning rituals with something other than equanimity.

This goes triple if you’re prompting the creator to rebut the review. This is always a hideously poor choice. When an author does this, the only question is how big a fool he’ll make of himself. Poking a bear with a stick is bad enough. Handing a bear a stick and urging him to poke someone else with it rises to the level of spiritual negligence.

Critics have every right to consider creative work fairly, or to tendentiously haul it to the pillory. They write not for creators, but for the public, and themselves. But a third party taking that bundle of emotional static and slipping it in an envelope under the writer’s office door has, shall we say, missed an elementary point of etiquette.

December 10, 2012

An Early Wave of Hillfolk Series Pitches Rolls In

Although the stellar roster of writers and designers drafted to create Series Pitches for Hillfolk and Blood on the Snow have until the end of January to get their drafts in, an early bird brigade has already begun to submit their pieces. I’m happy to report that they all live up to the promise of their loglines—the only frustration being that, perhaps like me, you’ll want to play them all.

Jason Morningstar does the brilliant job you would expect from him with “Hollywoodland”, infusing his saga of Tinseltown’s silent-cinema infancy with glitz, corruption, and a battle between money old and new.

Cédric Ferrand splendidly evokes 1866 New York in “Grave New World,” finding a fresh angle on vampire intrigue by making it a metaphor for the immigrant experience.

Andrew Peregrine’s “Vice and Virtue” gives Jane Austen fans all they need to launch a whirlwind of lunches, balls, and passion within the tightest of social constraints.

With expertise honed in the creation of actual TV series, John Rogers zeroes in on the many clashing societies and factions of “Shanghai 1930.” This is one of history’s richest settings, and John shows you how to cut to the meat of it.

James L. Sutter’s “The Throne” draws on Milton, Blake, and Vertigo comics with his war in heaven, triggered by the sudden disappearance of the big boss. Come for the angelpunk, stay for the chance to remake the cosmos.

Allen Varney’s “Bots” delightfully realizes its hardscrabble, post-organic premise in a piece that could only be described as Fox Animation’s Robots as rewritten by Upton Sinclair. It’s been a long time since anyone lured Allen back to straight-up RPG writing, and I can report that he hasn’t lost a bit of his satirical edge.

Both of our revisionist superhero pieces are in, as well.

Michelle Nephew’s “Mad Scientists Anonymous” lets you choose between Dr. Horrible-style humor or a darker spin on pulp mythology as its titular characters struggle together to stay sane and institutionalized—but what about the strange machinery humming away down in the basement?

Gene Ha and Art Lyon (concept by Lowell Francis) tackle matters from the opposite end of the genre food chain in “Henchmen,” in which no-powered criminals crewing for a costumed madwoman try to survive in her absence, in a city swarming with masks who hopelessly outmatch them. They wound up taking a straighter, crime-drama inspired approach than originally envisioned. This loses the wonderful original title, “Witless Minions”, but will result in a much richer game experience.

Gene has also turned in his illustration for the piece, the awesomeness of which speaks for itself:

Meg Baker has finished “Under Hollow Hills”; likewise Jason L. Blair with “Inhuman Desires.” I look forward to reading them.

Art assignments for all of the Series Pitches have been made already, and we’re starting to get sketches and preliminaries in. So all is on schedule on that front as well.

The on-time delivery of these pieces represents the main scheduling question mark, so I’m taking these early arrivals as a positive omen. I’ll continue to update Kickstarter backers and punterdom at large as the books continue to take shape.

November 29, 2012

Call for Submissions: DramaSystem Master Class

Now that Hillfolk Kickstarter backers have had time to digest and play the game, it’s time to solicit submissions for the Master Class section of the Blood on the Snow Companion book. This is an opportunity for the emerging game writers among you to gain some experience and see your name in print.

 

The Brief

We’re looking for contributions of approximately 300-1000 words in length that will help readers understand, play, and expand DramaSystem.

The theme: challenges you encountered during play, and how you overcame them.

If you wish to submit a piece taking another angle on DramaSystem play or design, feel free to do so, with the understanding that pieces adhering to the theme are more likely to be accepted.

Whatever your subject matter, all pieces must show that you have actually played the game. Armchair ruminations will have to seek other homes.

The Context

These submissions will appear in a 20,000 word section of Blood on the Snow, interwoven with commentary by Robin.

The Process

This is an open call for pieces written on a spec basis. We will accept as many quality submissions as fit within the section’s word count. In the case of similar submissions, we’ll pick the one of greatest utility in DramaSystem play.

Deadline for submissions is Jan 14. Send submissions in .doc, .docx or .odt format to the address given in the About/Contact banner entry above.

You will not be asked to perform rewrites. Instead, Robin may adjust your prose for clarity, brevity, and maximum impact, allowing you the opportunity to comment on these changes.

The Deal

Authors whose pieces are accepted for publication will receive 3 cents a word US, due on acceptance, in exchange for all rights to your text. You will receive credit both as a byline and on the table of contents. Due to the brevity of these pieces our budget does not permit us to offer complimentary author’s copies. (Remember that all Hillfolk backers already receive the book in electronic form, whether you purchased the print copy or not.)

Note to Established Designers

This open call addresses new and emerging game writers. If you are an already established designer and wish to submit, contact me with a concept brief and we’ll discuss alternate terms.

November 28, 2012

The Blood on the Wall in the Fortress

New Tales of the Yellow Sign, my anthology of weird tales conjuring Robert W. Chambers’ classic King in Yellow mythos, is in print as of September from Atomic Overmind Press, and in ebook form from vendors including Amazon/Kindle, DriveThru, Nook, Smashwords, Apple iTunes, and Paizo.

This post is third in a series looking at the individual stories.

In true weird-tale tradition, the germinative image of “The Blood in the Wall in the Fortress” pressed itself on me in a dream, where I was a member of an artillery unit shelling a tower across a river, knowing there were innocent people inside. The story, of a soldier’s guilt and the madness of self-justifying war, sets itself in 1947. But it’s not our 1947, as Loyalists battle Alsatians, to the incessant clattering of a black box issuing incomprehensible orders. This is a world made, or unmade, by the destabilizing influence of the Yellow Sign.

From Kenneth Hite’s introduction: Although the war in “The Blood on the Wall in the Fortress” begins in 1947 in another history, the fortress sits in Alsace, target and symbol of the Franco-Prussian War that Chambers used in a more personal catastrophe in “The Street of the First Shell.” The plot echoes “The Yellow Sign” in its portents, its artistic protagonist, and its inevitable approach of death; the tone is post-Remarque, post-trenches, almost documentary realism approaching the unreal.

November 27, 2012

Dragonmeet Ho!

Once again, through the promotional largesse of Pelgrane Press, I’ll be doing the guest thing at Dragonmeet, this coming Saturday at London’s Kensington Town Hall.

At 3:30 I’ll be teaming with my partner in podcasting crime, Kenneth Hite, and guest star Simon Rogers, for a live edition of Ken and Robin Talk About Stuff.

For the rest of the day you’ll find me at the Pelgrane stand, ready to chat, sign books, and answer any questions that would otherwise go unasked.

It’s going to be a bumper show this year:

James Wallis will be back in the saddle, demoing the new Once Upon a Time.

The Moon Design crew will be there to stoke anticipation for their increasingly titanic crowdfunded dream project, The Guide to Glorantha.

And both Ian Livingstone and Steve Jackson UK will reunite at the seminar table to celebrate 30 years of Fighting Fantasy, and share Games Workshop creation stories.

In other words, this is one show no London-area gamer should even consider missing. I look forward to seeing you there.

November 23, 2012

Ken and Robin Talk About Stuff: As Kenya is to Running

In this week’s episode of our Golden Geek-winning podcast, Ken and I talk time and pacing in RPGs, wrap up the election, propound my theory of the one okay game store, and open up the Spycraft Hut for a Petraeus-inspired survey of sexy security scandals.