November 09, 2012

Ken and Robin Talk About Stuff: Undetectable Notes of Irony

In the fourteenth episode of our above-named podcast, Ken and I talk Chicago film fest, DramaSystem vs. Skulduggery, gangland mapping and the burnings of the Libraries of Alexandria:

November 02, 2012

Hillfolk Kickstarter in its Final Hours

If you get your Robin Laws information only from this blog, you may wish to be reminded that the Hillfolk Kickstarter is counting down to its astounding conclusion. This offer will not be repeated, so if you haven’t grabbed your tons of electronic content for $10 or two full-color 240 page hardcovers for $41, lurch on over there before 8 pm Eastern tonight.

Ken and Robin Talk About Stuff: That Time We Burned Down the White House

In the latest installment of our eponymous podcast, Ken and I talk food, imagined worlds, Kenneth Grant, and the War of 1812.

November 01, 2012

Blood on the Snow Contents Description

[My Kickstarter page has reached its character limit. To give it space to breathe, I’ve moved the original contents of the Blood on the Snow: A DramaSystem sourcebook here. Blog overflow, if you will.]

Contents:

How To Write a Series Pitch: Robin shows you how to design a Series Pitch for publication—and tells you which pitches not to bother with. Approximately 2000 words. 

DramaSystem Master Class: design notes and troubleshooting tips. Approximately 21,000 words. For this section we’ll be soliciting contributions from the early adopter community—yes, that means you—describing issues that confronted you in DramaSystem play and how you overcame them. Robin will then respond with his own notes and observations. Think of it as Actual Play Plus. (In addition to providing nuts and bolts troubleshooting and inspiration, it also provide an opportunity for emerging roleplaying writers to establish themselves with a paid professional credit. Stay tuned for details.)

LARPing with DramaSystem: a 5,000 word exploration of DramaSystem as a LARP engine, from designer extraordinaire Emily Care Boss. 

Series Pitches: (~2,000 words each):

Pedro Ziviani (Chaosium’s Mythic Iceland) shows you how to weave an Icelandic saga in Blood on the Snow. Justice, feuding and strangeness as only the Norse can do it!

John Rogers (co-creator/producer, Leverage) brings you all the glamour, opium and intrigue of Shanghai 1930. Gangsters, spies, imperialists, revolutionaries and emigres strive to survive the 20th century's most dangerous time and place.

Scott Bennie (Testament) intones Darke and Stormy Nights: feuding aristocratic families are confronted by terror when an implacable supernatural evil awakens!

Steve Darlington (Warhammer Fantasy Roleplay 2nd ed, There Is No Spoon) cries “stat!” in System Shock: Galatea General Hospital has always been on the cutting edge of cybermedicine and bionics, but now its new staff have patients wondering: can I trust a robot to save my life?

Paula Dempsey (The Book of Smoke) lays on the equestrian glam for The Chase, a soap opera set in the glossy, moneyed world of high-end horse racing.

Cedric Ferrand (Wastburg) changes your name at Ellis Island in Grave New World, as banished European vampires seek refuge in 1850s New York.

Richard Iorio II (Colonial Gothic) presents Dolphin. The Blue is threatened. The Blight and its warriors amass. The only thing standing in their way are the dolphins dedicated to dedicated to The Way. Finding Nemo meets The Lord of The Rings.

Jack Norris (Marvel Heroic Roleplaying: Civil War, DC Adventures Heroes & Villains) presents Gangs of Old York: Saxons commoners and deposed Anglo-Danish nobles plot, battle, intrigue, and turn outlaw while battling starvation and Norman conquerors and their supporters in the shadows of William the Conqueror's Harrowing of the North.

Aaron S. Rosenberg (Asylum, Spookshow) runs the Family Business: A family of crooks, con artists, and thieves has to rely on everyone's skills and loyalty when the Law closes in, trying to shut them down for good.

Plus two more Series Pitches from Robin:

Mutant City HCU: Ten years after 1% of the population acquired super-powers, the cops of the Heightened Crime Unit live, love and occasionally put away a genetically enhanced perp or two. A dramatic game set in the heretofore procedural world of Pelgrane’s Mutant City Blues.

Against Hali: Student revolutionaries mix love, ambition and revolution in a dictatorial alternate present warped by the eerie power of The King in Yellow.

The book starts at 128 pages (6 x 9 format) with room for expansion as our final-week stretch goals take us beyond Pagemageddon and into the great unknown. Creators standing by on deck to be stretched into the book include: Josh Roby, James L. Sutter, Andrew Peregrine, Lester Smith, David L. Pulver, Kevin Allen Jr., Jeff Richard, Gareth Hanrahan, Mark Diaz Truman and maybe another superstar or two we’ve yet to fully wrangle.

October 26, 2012

Open Licensing and DramaSystem (and GUMSHOE, too)

With the Hillfolk Kickstarter having funded both open licenses for DramaSystem and now GUMSHOE as well, it’s time to consult the stakeholders on just what the configuration of those licenses ought to be. Ultimately the decision will be mine (DramaSystem) and Simon’s (GUMSHOE), but we’re both on the same basic page in wanting low-hassle licenses that encourage uptake by gamers and commercial users alike.

(With GUMSHOE there’s a wrinkle concerning foreign languages. The games have been licensed to various territories, and Simon will respect the wishes of those publishers if they don’t want third-party GUMSHOE material published in their languages. That’s why the text on the Kickstarter site refers to the English language. At least some of our translation partners seem stoked about the open license, so we may be able to widen this out.)

Parentheticals aside….

Hillfolk backers made this happen, so I want to take your preferences into account.

Those of you who aren’t going to use the licenses or play the games, but are here purely out of abstract interest in open culture, will have only the steely rigor of your intellectual argument to fall back on.

The question at hand is whether to adopt an OGL, or OGL-like, approach, or to go the Creative Commons route—or a hybrid of both.

A Creative Commons attribution license that allows for mash-ups would be simplest for me. But that doesn’t require give-back the way the OGL does. Do you as Hillfolk funders want a give-back provision that requires anyone adding or modifying to the DramaSystem structure to also make their design work available on the same open basis as the core license itself? Or do you not care if someone designs a great new sub-system and then treats it as proprietary?

A CC attribution license with Share Alike doesn’t allow third-party publishers to cordon off the story elements of their products from the rules stuff, keeping their intellectual properties proprietary while letting the rules stuff enter the general use pool. When George Lucas wants to do his dramatic game of marital strife between Darth Vader and Natalie Portman, he can’t use DramaSystem under a Share Alike without backdooring Star Wars into the public domain. I’d love to see DramaSystem games based on existing properties, which requires the kind of carve-out the OGL allows for, where certain chunks are designated open content and others product identity.

Stalwart Wolf Clan member and open content maven Bryant Durrell has proposed a CC/OGL mash-up, the details of which I hope he’ll provide in a comment below.

Have at it, people, and don’t let the eternal enmity between Wolf and Lion deter you from speaking out in the name of all the badlands…

Ken and Robin Talk About Stuff: +4 Damage from Boat

Ken and I talk player ejection, ur-Call of Cthulhu, wrong opinions and the Cuban Missile Crisis in the latest episode of our award-seeking podcast, Ken and Robin Talk About Stuff.

October 25, 2012

Why DramaSystem Uses Cards Instead of Dice

Over on the Twitter, Jack Of Spades asked why DramaSystem uses cards instead of dice.

The answer is that as soon as you have dice in your resolution system, you have numbers on your character sheet. Since DramaSystem presents a new play style revolving around the way emotional interactions occur in fiction, I wanted to help gamers jump into it by pulling them out of familiar territory.

In the game (for those of you who have yet to sign onto the Hillfolk Kickstarter and get their playable draft copy), cards come into play only in the type of scene the game de-emphasizes. That’s the procedural, in which characters exert skills to complete external, practical tasks. In other words, the kind of scene we’re used to going to in roleplaying games. As they acclimate themselves to DramaSystem, most groups find themselves going to procedural less and less, invoking it only when it really matters.

As seen on its character sheet, DramaSystem is about the aesthetic of the word and not of the number.  In fact, arithmetic plays essentially no role in game play itself. You may compare numbers but you’re never doing even simple math.

(An exception occurs in the post-play bookkeeping phase, when the GM takes a vote and tallies the results, to see which two players get bennies they can use in subsequent sessions.)

While we seasoned gamers feel comfortable seeing numbers on our character sheets—maybe even adrift without them—it’s my hope that the simplicity of the system will allow you to draw in people who are interested in story but never put the words math and fun in the same sentence. (For example, the current stretch pitch for the game, Andrew Peregrine’s Jane Austen tribute Vice and Virtue, might be the perfect vehicle to suck in your book club.)

That’s also why I simplified the already not-crunchy procedural system further after playtest groups found the initial version out of keeping with the game’s overall feel.

October 23, 2012

Join Me on #RPG.NET Chat Tonight

I’ll be typing a storm at you on #RPG.NET chat at 8 PM Eastern tonight (Tuesday Oct 23rd.) I’m sure that Hillfolk and its ongoing Kickstarter will be the topic du jour. But feel free to ask me anything within my remit, from GUMSHOE to HeroQuest, from GM advice to podcasting.

To join #rpgnet chat: go to http://www.magicstar.net/chat2/, select your nick, log in, and type "/join #rpgnet".

Thanks to Dan Davenport for the invitation.

October 12, 2012

Ken and Robin Talk About Stuff: Brand Confusion

Episode 10 of the Ken and Robin Talk About Stuff podcast is now available for your auditory enjoyment. Listen raptly as we discuss Hillfolk, Puritans, annoyingly inevitable game design, and a Tibetan Nazi space god.

October 05, 2012

Ken and Robin Talk About Stuff: Riesling and Dirigibles

The latest episode of the Golden Geek-nominated podcast that's sweeping the gamer nation, Ken and Robin Talk About Stuff, now wings its way toward your earbuds. Join us as we fling open the inaugural doors of the Cartography Hut to contemplate maps we have known and loved.

In a frenzy of construction, we then throw caution to the wind and cut the ribbon on Politics Hut, in which we look at the current US Presidential election from the Republican and Canadian points of view.

Ask Ken and Robin prompts us to consider: can comedy and Lovecraft coexist? (Thanks for the question, Monica Valentinelli.)

Finally, Ken faces his most daunting Ken’s Time Machine yet as Time Incorporated asks him to prevent Prohibition.

October 04, 2012

Hillfolk Kickstarter 200%+ in 16 hrs; New Stretch Goals Announced

Response to the Hillfolk Kickstarter has been so overwhelming I haven’t had time to tell you how overwhelming it’s been. Things are moving faster than I can type this update. As of this writing, we’re at the 16 hour mark and are already 201% funded. The first two—no, make that three—stretch goals have been surpassed before I could even hype them. I thought I had a good store of stretches in my back pocket, but, no, you’re going to send me out on an immediate game guru harvest, aren’t you? Good thing I have a fat contacts list.

In the meantime, funding levels have surpassed the thresholds needed to commission Jason Morningstar’s Hollywoodland series pitch, Michelle Nephew’s Mad Scientists Anonymous, and Kenneth Hite’s Moscow Station. And we’re a tad more than less than $500 from Matt Forbeck’s World War 2.1.

Now that you’ve shown me that you’ve come to throw down, I’m going to make it a little tougher on you (and buy myself a little recruiting time) by widening the distance between stretches a little.

$8500 gets us another Series Pitch: TS Luikart’s Malice Tarn, which he describes as King Lear meets Watership Down.

Then comes the $12,500 stretch goal: open licensing. If we reach this goal, I’ll release DramaSystem under a permissive open license. I’m open to input on the exact parameters of the license but want to err on the side of availability. The reference document will be a stripped-down affair, without the Hillfolk setting, examples, or Series Pitches, so those of you purchasing the PDF of the finished book will still be getting excellent value for your ten smackeroos.

Finally, there’s the all-important battle between the clans. When last our judges calculated the tallies, the Wolves pushed past a late night Lion offensive to once again grab the high badlands ground, howling in the glee of their victory.

Clan Battle 04

Are the clans, in addition to being a thinly veiled contention between cat and dog people, a proxy for a certain political struggle? Maybe so—the lions are fewer, but are drawn disproportionately from the ranks of high-ranking pledgers: your Chieftains and your Nabobs of the Northlands.

Fight the power, or be the power, by pledging to the Hillfolk Kickstarter today, and declaring your allegiance to Clan Lion or Clan Wolf.

October 03, 2012

Hillfolk Kickstarter Goes Live

After much preparation and furrowing of brows on the badlands, the clan council has decreed it: the Kickstarter campaign for Hillfolk has now gone live! Throw in with the Lion clan or the Wolf clan and help bring this labor of love from the manuscript stage to finished product. Backers of the project receive a complete draft text of the game, so you can get started right away. For much more on the game, the book, and the goodies, hop on over to the freshly activated Kickstarter page.

October 02, 2012

RPGGeek Nominations

I’m absolutely gobsmacked—in a good way, naturally—to learn that the brand spanking new Ken and Robin Talk About Stuff podcast is already up for a prestigious award. Thanks to the gang at RPGGeek for the Golden Geek Award nomination.

Thanks are also in order for their nods to Kenneth Hite’s Night’s Black Agents, with rules by yours truly, in the Best RPG Category. And for their recognition of my game Ashen Stars for Best Artwork and Presentation. Congratulations to Jerome Huguenin, Chris Huth and art director Beth Lewis for this spotlight on their fine efforts.

My Pelgrane pals can also be proud of nominations for 13th Age for Best RPG, a signal accomplishment given that it’s only available in an electronic sneak peek form, and for Ken’s Bookhounds of London for Best Supplement.

As it would be crass to lobby those of you who vote for the awards to cast ballots for these nominees, I will merely sit here, casting significant glances in no particular direction.

September 25, 2012

The Serendipity of Maps

A while back, the in-house group wrapped the first season of Greasepaint, the DramaSystem series set around a traveling carnival in the dustbowl era, with supernatural doings going on at the margins. When deciding where to set the first episode, I typed “West Texas” into Google Maps and discovered that there is a town called West, Texas. This seemed like a sign and so I went with it.

When Jo-Jo the Cat Boy got arrested for a murder he didn’t commit, the group wound up stuck in West. After several episodes and a deal with the devil later, they decided to go south to the next town, which turned out to be Waco. They left that in haste, pursued by the Klan because they’d taken in a teenage girl who can move things with her mind.

This took them to Abilene, where again they decided they wanted to make tracks—this time after (falsely, as it turns out) deciding that Dixie, murderous ex-wife of the carnival magician, had set the carnival on fire and would soon be back to finish them off. Deciding to head west, they asked how far it was to the state line, and what the nearest decent-sized town on the other side of it might be.

Google Maps supplied the answer once again: Roswell, New Mexico.

The final scene of the season concluded with the carnival rushing out of town, hot on Dixie’s trail, as strange lights flashed in the sky overhead.

September 20, 2012

With New Opportunities Comes New Etiquette

A powerful quality of social media is its ability to break down barriers between creators and audience, and indeed between colleagues working in the same field. With that, however, come new interactional pitfalls. Here are some tips to keep in mind if you’re contacting a creator you admire—for the sake of example, let’s call him Robin Laws—to ask for help on your cool new project.

The creator you admire gets lots of requests for help. With the sudden uptake of Kickstarter, they’ve multiplied by what feels like tenfold.

When you ask creators for input on your project, and you’re not clearly offering to pay their consulting rates to do so, you’re asking them to work for free. Chances are that they will be unable to do so, even if they want to. Which they don’t, because you’re popping up out of the blue to ask them to do something for free. Any freelancer has to maximize the creative time spend doing work that will help pay that pesky rent. This is as true for fiction projects as game designs. Looking at both of these things is, to be blunt, a task I perform in exchange for money.

When you ask creators to look at your project and promote it, you are asking them to expend a limited resource, the attention of their social media audiences. Is your thing so awesome and different that the creator is doing himself a favor by pointing to it, enhancing his stature as a linker to awesomeness? Unless what you’re doing is genuinely category-busting, well, probably not. If what you’re doing is just the regular cool labor of love, you’re simply asking a favor. And in a favor economy, you’ve got to give in order to receive.

I have so many great folks in my immediate circle of collaborators that pointing to their work, which I’m already to some degree aware of and can confidently tout, already uses up my finite pool of promotional mojo. If we have no prior relationship and I don’t feel that tug of mutual loyalty, I’m going to beg off.

To that end, you will likely get my new boilerplate reply, which goes like this:

Thanks for letting me know about your Kickstarter project. As crowdfunding has taken off, I’ve been getting an increasing number of requests for help in promoting various projects and have been struggling with the best way to handle this.

If I choose to promote a large number of projects, the value of that promotion dilutes. Also, I’m crazy-busy these days and can’t always spare the time to check out every project I’m asked to post about. For these reasons, the approach that feels right to me is to confine my plugs to projects within my immediate circle of colleagues and collaborators. With the ubiquity of crowdfunding at the moment, and the size of that circle, that’s already a lot of plugging.

This is in no way a judgment on the promise of your project, and I wish you every success with it.

Just another nugget of new etiquette for the disintermediation age.

September 19, 2012

Gaps

New Tales of the Yellow Sign, my anthology of weird tales conjuring Robert W. Chambers’ classic King in Yellow mythos, is in print as of September from Atomic Overmind Press, and in ebook form from vendors including Amazon/Kindle, Nook, Smashwords, Apple iTunes, and Paizo.

This post is second in a series looking at the individual stories.

When trauma compromises your memory, spaces in time become abysses of horror. Experience this through the second-person point of view of “Gaps”’ unnamed narrator, for whom a kidnapping scheme leads to strange vengeance and an even stranger affection. What complicity do you bear if you jump into an awful crime in mid-act, with no memory of the decision that led to it?

Kenneth Hite, in his introduction finds parallels to multiple Chambers tales:

...a long-form, secular variation on the theme Chambers sets down in “In the Court of the Dragon,” invoking in negative space the games of memory in “Repairer of Reputations,” the loss and wonder of “The Demoiselle D’Ys,” and in muted tones the shifts in “The Prophets’ Paradise.”