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In the latest episode of our eerily familiar podcast, Ken and I talk PC/NPC asymmetry, clone dolls, starting in media res, and murdering Alexander the Great.
In the latest episode of our numinous podcast, Ken and I talk imaginary psychogeography, elastic vampires, word clusters and Ioan Culianu.
In the St. Patrick's Day edition of our green and defiant podcast, Ken and I talk Aaron Allston, genre emulation, Octagon City, social media and Ireland unconquered.
Right now I am working on Feng Shui schticks specific to the foes the heroes fight. (The new edition abandons the PC/NPC symmetry of the original.) Inventing crunchy bits is a job of fits and starts, ideal for idle thinking while running errands. But without a way of quickly noting an idea, it vanishes. Dictating rules bits into the phone does, however, have its perils.
Level Stick
After a successful attack with an outcome of five or more, the outcome target euro needs to Downeymeade increases by one until Boloco's down.
In the latest episode of our half-Usonian podcast, Ken and I talk meaningful F20 fights, animal spies, publishing your homebrew, and building an unbuilt utopia.
A teaser from the first draft manuscript for Feng Shui 2, in the form of a new Sorcery ability:
Spend 1 Magic to know the location of the nearest group of people who want to kill you. You do not know which group.
If no one wants to kill you, it must be early in the series. You get the Magic point back.
Playtest feedback for Dreamhounds of Paris, the upcoming Trail of Cthulhu campaign sourcebook in which you play the major figures of the surrealist movement wreaking –psychic-revolutionary havoc in Lovecraft’s eerie fantasy realm, is in. Participants should pat themselves on the bat for a collectively great job. They’ve turned in detailed, thoughtful responses that will make the book better. This must have the highest ratio of comments made to comments used of any project I’ve received playtest feedback on.
Because the campaign strongly encourages you to play real historical figures, supplied for you in the book, we can do a fun thing that doesn’t usually arise from playtest reports. We can see who the most popular of the 20 supplied characters were, and in what proportion. Here’s the breakdown for the six most chosen characters, in handy pie chart form.

In the latest episode of our shimmering podcast, Ken and I talk character hooks, hit men, tropes vs. cliches and the djinn menace.
In the latest episode of our visionary podcast, Ken and I talk space opera RPGing, Jorge Luis Borges, Storyscape and Andrew Jackson Davis.