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In the latest episode of our exquisitely marinated podcast, Ken and I talk backstories, August Derleth, chef cheats and the roots of Nazi Occultism.
In the latest episode of our well-fortified podcast, Ken and I talk the On Words conference, Jack Vance, defensive scenarios and The Nazi Occult.
In the latest episode of our mayor-hounding podcast, Ken and I talk transhuman PCs, journalist burn, more Rob Ford, and the 1928 Baltimore space program.
In the latest episode of our insidiously well-connected podcast, Ken and I talk the games we’re running right now, Beyonce illuminated, pastiche and Jamestown cannibalism.
Last night’s Toronto launch of our modern fables anthology The Lion and the Aardvark exceeded expectations, thanks to a packed house of fable enthusiasts. Our supply of the book sold out at half-time. Writers Kathryn Kuitenbrouwer, Ann Ewan, Heather J. Wood, Daniel Perry, Jim Zub, Richard Scarsbrook, and Laura Lush hit the stage to read from their work. Special thanks to Kathryn for bravely persevering through a scratchy throat. Also, if you haven’t heard Rich Scarsbrook impersonate a trout, you have not yet really attended a literary event.
Jim received double accolades, as he is also our cover artist. Interior illustrator Rachel Kahn was on hand to take a bow, as was author Julie McArthur. Toronto-area authors who were unable to make it were toasted in spirit.
After the reading we gathered onstage for an impromptu mass signing. Collectors showed gratifying appreciation for the book, and for the beautiful work of our production team.
From left: Rachel Kahn, Laura Lush, Jim Zub, Heather J. Wood, Daniel Perry, Ann Ewan, Kathryn Kuitenbrouwer, Julie McArthur, Richard Scarsbrook. Together they comprise 12% of the Lion and Aardvark creative team.
Thanks to the Rowers Reading Series and its artistic director Heather J. Wood (see above) for their event organizing prowess, and to our venue hosts, the Victory Café.
I am very pleased to report that editorial for the core Hillfolk book has been completed. The last submissions are in, edited, and proofed, and the text and illustrations are now in the hands of graphic design supremo Christian Knutsson. That final straggler of a Series Pitch is now in hand at last. Barring unforeseen calamity, that means that Blood in the Snow should be ready for layout by the time Christian has finished with the core text. He estimates that layout will take three weeks. After we sign off on the layout, we’re looking at an eight week turnaround for printing. 
In the latest episode of our delicious podcast, Ken and I talk RPG illustration, packaged foods, playtesting and the Trail of Tears.
With offices in London, a Creative Director in Toronto, and writers from the US, UK, Canada, Australia, Ireland and arguably France, Stone Skin Press is a decidedly post-national operation. Yet since I’m in Hogtown, a nice swath of The Lion and the Aardvark’s 70 contributors happen to reside in the GTA. Thanks to the good offices of the Rowers Pub Reading Series, we’ll be celebrating that fact on Tuesday May 14th at 8pm, in the cozy, craft beer loving confines of the Victory Café in Mirvish Village (Bloor / Bathurst.)
Update: Ed Greenwood has had to drop out to attend to a family medical matter. He'll be there in spirit.
In the latest episode of our curry wurst of a podcast, Ken and I Talk Hannover Spielt, John Kovalic, the brothers Tsarnaev, and Paschal Beverly Randolph.
If it’s mid-April it must be time for another Hillfolk progress report. Here’s where the project stands.
I am still awaiting submissions from three Series Pitch writers. Once those are in I’ll be know how the actual word count compares to the goal. This will allow me to edit two other pitches that came in over the requested length, because I’ll then know how much of these I have to cut.
That’s the work of a few days. Once everything’s in and proofed, layout will take about three weeks. We can’t assume that Christian can immediately clear his schedule of other projects when I drop the manuscripts on him, so there’s an indeterminate amount of time there. Once he’s able to start work,
we can estimate a hard release date. Turnaround from layout to print is eight weeks. Then the shipping starts.
So our current timeframe looks like [waiting for final submissions] + approximately 1 week final editing + [deck-clearing for Christian] + 3 weeks layout + 8 weeks printing.
Absent a hard release date, let me see what else I have up my sleeve…? How about the long-teased identity of Hillfolk’s mystery contributor?
That would be Ed Greenwood, whose pitch “For Queen or Country” mixes espionage and faery folk in Elizabethan England. Ed surprised me with this over-the-transom submission of piracy, subversion and the Horned Man. This will appear in the main Hillfolk book. The illustration is by Aaron Acevedo. Looks like the original inspiration for Tinkerbell preferred Tudor-era court dress to a miniskirt made of leaves.
Are you in the Hannover area and waffling over your possible attendance at this weekend’s Hannover Spielt! gaming convention? (If you keep reading, you’ll see what I just did there.) Surely a peek at my events schedule, as excerpted from the program book, will tip you over into attending. Robin's Laws of Good Gamemastering
Saturday 11:00
This is a seminar no GM should miss: Our Guest of Honor Robin D. Laws introduces us to the techniques and principles of his celebrated guidebook Robin's Laws of Good Gamemastering. Afterwards you will be able to ask Robin for invaluable advice how to solve your unique or everyday GM hassles. The book Robin's Laws of Good Gamemastering will be available at the Pegasus booth.
Hillfolk Seminar
Saturday 14:00
Robin D. Laws presents his newest creation: Hillfolk - A game of Iron Age drama. With its innovative DramaSystem Engine it might become a new milestone for our hobby. This unique system allows players, with a little help from the GM, to include not only procedural action into the gameplay, like fighting enemies and investigate mysteries, but also dramatic scenes where characters have to confront their internal obstacles and seek emotional reward from people they deeply care about for good or bad, like other players. The result is a dialogue-driven game without a lot of of boring flailing about and arguing over what to do next.
I’ve had a lost of requests for an actual play series to introduce people to Hillfolk and DramaSystem and have kicked around various ways of making this happen. Turns out all I had to was to wait for the NYERD Podcast to take care of it for me. And they found a great twist, too—rounding up a player group made up of experienced actors who have never roleplayed before. The series kicks off with a fab character creation session that really captures the creative process that emerges as a group finds their concepts and builds a web of relationships. The group’s actorly training kicks in as they zero in on strong choices providing plenty of grist for drama.
Also, kudos to the team for a well-recorded show, not an easy thing in Actual Play.
Head over to the NYERD episode post for more, or subscribe to the show on iTunes.