July 16, 2012

Shub-Niggurath Syndrome

When I agreed to serve as creative director for Stone Skin Press, one of my challenges to myself was to always treat writers as I would want to be treated. This is simpler to say than to live up to.

For example, I don’t want people having to write on spec for us, especially since our anthology themes can be quite specific. Sure, if I made an open call for action-oriented Cthulhu mythos stories, the writers of good pieces that didn’t make the cut could eventually place them elsewhere. But it might not be so easy to place an iconic hero tale or a modern fable.

For this reason, I set up the process to invite people I knew I wanted in the books, if they were available and willing. Part of the Stone Skin mandate is to cross the streams of various creative scenes, bringing together talents you wouldn’t normally see on the same table of contents. As we go along, we’ve been able to expand our range quite a bit. By the fourth book, The Lion and the Aardvark, you'll be seeing not only names from our gaming home team and its adjacent S/SF world, but also contributors from comics, YA, journalism, film and literary fiction. The invitation process becomes akin to casting a play, where the objective is to look not only at the individual contributions but the overall mixture of tones and traditions.

For this to work, I did need an advance indication of what each writer planned to submit, to avoid overlap. Some Lion and the Aardvark stories concern the Internet, as you might expect from the modern fable concept—or from looking at the titular animals on the cover and notice what they’re tapping away on. Two different writers toyed with the idea of a story featuring the legendary white squirrel of Toronto’s Trinity-Bellwoods park. (Alas for fans of Whitey McRedeyes, he made himself elusive and will not be making an appearance in the final book.)

Even with me keeping an eye on story ideas this, it turns out that an anthology has a life of its own, and that certain themes and motifs were determined to worm their way in. When writers diverged from their pitches, they often moved in the same direction. I’ve come to think of this as Shub-Niggurath syndrome: for Shotguns v. Cthulhu, it seemed like every second story wanted to be about that particular Lovecraftian anti-deity. For the fables book, I had to steer contributors away from meta-pieces about the writing life, a subject John Kovalic already has hilarious dibs on.

A recurring motif made its way into the two New Hero books, too. That one’s a little spoilery, so that's all I’ll say for now. I’m wondering if it will be as apparent to readers as it became to me.

I’m sure a Shub-Niggurath Syndrome will manifest in the next book we commission, and am just as positive that its exact nature will come as an odd surprise.

Pre-order some or all of the first four Stone Skin Press books, in various permutations, with or without cupcakes for the London office, by taking part in the Kickstarter for our launch.

July 13, 2012

The Belisarius Intervention

A revolt against a planetary despot disrupts your rescue mission. Do you intervene or stick to the brief? Check out the latest installment of StoryCraft at The Ancient Scroll.

July 11, 2012

Behind the Scenes on Shotguns v. Cthulhu

Yesterday I revealed the Shotguns v. Cthulhu Table of Contents. Today I thought I’d draw back the squamous curtain and share project brief I sent to our impressive roster of New Cthulhuvians. Here’s the meat of it, shorn of the boring business stuff.

The premise: a story of H. P. Lovecraft’s Cthulhu mythos which includes at least one action sequence.

“Action sequence” could, among other things, evoke the spirit of:

  • Robert E. Howard’s two-fisted mythos tales

  • the rooftop chase from Shadow Over Innsmouth

  • Ludlumesque technothriller meets cosmic horror

  • that loopy, tommy-gun heavy Call of Cthulhu game you ran when you were thirteen

To fulfill the promise of the title, I need at least some adventure romps in which sinewy muscle and/or high-powered weaponry prevail against the minions of the Great Old Ones. That said, I’d also like to see stories combining movement and violence with the existential despair at the heart of Lovecraft’s work. There might be some room for the oddball or deconstructive takes on HPL; I’m not looking for outright spoof or parody.

Stories can be set in any period. If anything, I’m resistant to pieces that revel in the 1920s and 1930s as a wellspring of the quaint and old-timey. Prehistorical, historical, contemporary, futuristic are all possibilities.

I’ll also be skeptical of stories that include Lovecraft himself or his works as part of the fictional reality. Unless you have some stunning new take on it, the idea that HPL’s work masked an awareness of actual occult forces that more or less resemble the mythos has already been thoroughly explored.

I am in no way, shape or form looking for pastiches of Lovecraft’s style. We all know how painful that can be. Write the story in a voice of your own that’s appropriate to the piece.


You will note that this is a simpler concept than The New Hero, and thus, a much briefer brief. As you'll see when you pick up the book (which at present you can do through the Kickstarter for the Stone Skin Press launch), the writers came through with guns blazing, with exercises in clammy unease easily outnumbering the romps.

July 10, 2012

Shotguns v. Cthulhu Table of Contents Revealed

Stone Skin Press has already revealed the author roster for its upcoming second short fiction anthology, Shotguns v. Cthulhu. We haven’t yet tantalized you with the titles of its fourteen tales of action-packed cosmic horror...until now:

Kyla Ward, Who Looks Back?

Rob Heinsoo, Old Wave

Dennis Detwiller, Lithic

Chris Lackey, Snack Time

Dan Harms, The Host from the Hill

Steve Dempsey, Breaking Through

A. Scott Glancy, Last Things Last

Chad Fifer, One Small, Valuable Thing

Nick Mamatas, Wuji

Natania Barron, The One in the Swamp

Kenneth Hite, Infernal Devices

Dave Gross, Walker

Robin D. Laws, And I Feel Fine

Larry DiTillio, Welcome to Cthulhuville

Ekaterina Sedia, End of White

And yes, I included a story of my own in there. Simon made me do it.

As of this writing, the Kickstarter for the Stone Skin Press launch has just nudged past 80%. Go top it up, and watch Simon scramble for stretch goals.

July 09, 2012

Stone Skin Press Crowdfunding Round-Up

As is his wily, silver-coiffed wont, Simon Rogers has introduced considerable distraction to the final days of my vacation by launching the Kickstarter campaign for Stone Skin Press. Avenge me by heading over and making a pledge. The four ebook deal in particular is a steal. Bibliomanes among you may wish to snap up the various limited edition options.

As of this writing, we’re at the 57% mark after three days. But as the snake said of the scorpion, it’s the back half that’s the tricky part. Please join us in making this ambitious exercise in fictional boundary-hopping a reality.

When I return to work tomorrow I’ll have more to reveal about the Stone Skin line and the process that led us to it.

In the meantime, we’re highlighting the stories and iconic protagonists of The New Hero anthology. If you haven’t been glued to the Stone Skin site, here’s what you’ve missed so far:

Jonny Nexus’ character Pete Stone conjoins two streams of British heroism, nodding with equal affection toward both Dan Dare and James Bond.

Ed Greenwood’s Midnight Knight, a contemporary adventuress attended by an able crew of Ren-faire sidekicks, is a departure for Ed, yet also quintessentially Greenwoodian.

Kenneth Hite makes his fiction debut as you figure he might, with Ray Cazador, a hero who prowls the mean streets between historical probabilities. Ken seizes the joy of the alternate history genre with a conceit allowing him to elegantly set aside its overused devices.

June 29, 2012

The Most Desirable Enchanted Item In the Entire Dying Earth Revivification Folio

If I could have one enchanted item from the Dying Earth Revivification Folio, I’d pass on the Laccodel’s Rune, the Live Boots, and even Orisant’s Impudent Monocle. Instead I’d ask my indentured sandestin to secure the following:

Motes of Exigent Social Rescue

What It Looks Like: a fine multicolored powder, in a container of your choice

What It Does: When blown into the face of another person, that person forgets an unsuccessful social interaction with you, provided that it that occurred no more than five minutes ago. The target’s basic attitude toward you reverts to what it was before the interaction. The rest of the target’s memories reform themselves to conform as much as possible to what really happened, minus your regrettable gaffe. Unless countered by other magical means, the target’s amnesia becomes permanent.

What It Costs: 1

June 28, 2012

Xenomorphic Bullet Points

By setting a new pattern with each film, Alien movies previous to Prometheus established a pattern: each presented an SF take on a separate, established genre.

Alien: slasher movie in space.

Aliens: war movie on an alien planet.

Alien3: prison movie on an alien planet.

Alien Resurrection: action/comic book movie in space.

One of the many odd choices about the new flick:

Prometheus: sci-fi movie on an alien planet.

June 26, 2012

5 Things I Learned About Jack White...

...from this installment of Marc Maron’s WTF podcast:

  1. If he really had to, he could still reupholster a chair.

  2. Deciding that he needed to learn to cut loose while on tour, he started antiquing.

  3. He owes his success to a fanatical interest in his field…

  4. …and an obsessive work ethic.

  5. The name of his former band The White Stripes is pronounced whitestripes, accent on the first syllable.

Whitestripes.

June 25, 2012

Super Caution

Earlier I explained why the first DramaSystem game, Hillfolk, lacks super-powers, instead building its geek cred around iron age trappings.

For our second in-house DramaSystem series, I figured it was okay to bust out some more overtly fantastical elements. The group chose to play cast members in a traveling carnival during the Dustbowl era, and agreed that it would be okay to have supernatural powers of some sort.

Although they’re clearly happy to enjoy fantastical elements as a prospect, none of the players has seized on the narrative power the system grants them to give themselves the permissible super-abilities. Jo-Jo the Cat Faced boy has demonstrated himself to be an agile escape artist, but not this has not been described as in any way superhuman. If the carnival impresario, magician, aerialist or snake charmer have incredible powers up their sleeves, they have yet to reveal them.

As GM, I’ve introduced elements making it clear that they operate in a supernaturally heightened 1930s. They’ve learned that the carnival’s other aerialist can unfurl a prehensile tongue to drain young victims of blood. A young girl who can move objects with her mind just showed up seeking refuge. And manipulating events from a remove is a dapper man from the impresario’s past who might just be the devil.

Over the course of the series, we’ve discovered that he wants them to collect and protect others with extraordinary abilities, maneuvering Barboa the snake handler into a pact to this effect. The interest of the mysterious Mr. Ordogh may cement players’ reluctance to give their characters super-powers. But long before his scheme revealed itself, the dynamic was already manifest.

Given the chance to be super, the group decided they were just fine being people.

June 22, 2012

The League of Drowned Ghosts

Tempest Rising, the latest installment of Paizo’s Skull & Shackles adventure path is now available. Among all manner of piratical Pathfindery goodness within its salt-scorched pages you will find “The League of Drowned Ghosts”, the next chapter of my serialized novella The Treasure of Far Thallai.

Follow Challys Argent and her complement of sinister sword-enslaved sidekicks as she follows a cyclopean confession to the titular isle of Drowningtide. There they find that the hospitality of unfortunates drowned at sea can be too pressing to refuse...

June 20, 2012

Video Interview with the Secret DM

In this Gamerati interview, I talk Hillfolk, Stone Skin Press, Dreamhounds of Paris, Hamlet’s Hit Points, and our plan to apprehend Flattop, with David Melmo, the Secret DM.  Check out his lovely intro, subscribe to Ed Healy’s Gamerati YouTube channel, or dive in directly below.

June 19, 2012

New Hero Brief: Story Requirements

With Stone Skin Press’ first books headed for pre-release roll-out, I thought you might enjoy a look inside the process, at the brief I sent out when inviting contributors to take part in The New Hero (and its later follow-up, The New Hero Volume 2). I’ll be breaking these up into blog-sized bites over the next few days. Please note that this is not a call for contributions; the books are finished and ready for the printer, the invited authors having delivered some exciting work featuring their new and newish iconic characters.

The previous installment defined the unifying structure the books revolve around. Here’s what I asked contributors to do with the theme when writing their stories.


Your story must show us everything about the hero and his environment that we need to know to understand the action. If you can imply that we’re following one of the hero’s many similar adventures, so much the better. Check out a Sherlock Holmes or Conan story to see how the classic authors of iconic serial fiction efficiently introduced their heroes and then got on with the story at hand.

Possible genres include: epic fantasy, sword and sorcery, urban fantasy, space opera, mystery, occult investigation, hard-boiled action, super heroes, pulp, special forces, espionage, gothic intrigue, steampunk, cyberpunk, and historical derring-do. This is not an exhaustive list. Surprise me. Not fitting an immediately identifiable genre is cool, too.

Likewise, feel free to set your story in the past, present or future, in this world or on an imaginary one.

We’re looking for a mix of genres so the more distinctive your choice of genre, the easier time I’ll have deciding which of the two volumes it fits in. Pick the genre you most feel at home in or that best inspire you to create a new iconic hero.

We need female as well as male heroes.

Solo protagonists are easiest to introduce and follow, but other configurations are acceptable, so long as one of them is an iconic hero. You might have your iconic hero/sidekick combo, as per Holmes and Watson, or a duality of iconic heroes, like Mulder and Scully. A team of equally iconic heroes would be hard to pull off, given space constraints, but could work.

We seek self-contained adventures featuring already iconic heroes, not origin stories in which a character undergoes a dramatic arc to become an iconic hero at the end.

We’d be happy to see further adventures of heroes you’ve featured in previous published stories. provided that they meet the iconic criteria, or can be presented as iconic heroes for the length of your story. (You might for example write a standalone adventure of a character who remains unchanged throughout but undergoes a dramatic arc elsewhere in your work.) It goes without saying that you must own the underlying rights for any existing characters (or settings) you wish to feature.

 

What We’re Not Looking For

As noted above, ixnay on the origin stories.

Engage the premise head-on. We’re not looking for stories that subvert, invert, deconstruct, parody, ironically riff on, or otherwise take the mickey out of the concept of the iconic hero.

Humor is okay within the context of a heroic story but we’re not looking for pieces that are predominantly spoofy.

Please don’t propose new adventures of preexisting heroes created by other authors, even if you have secured the rights to them. We are likewise not looking for new adventures of public domain heroes. Nor are we seeking Solar Pons-styles pastiches in which the names and serial numbers have been filed off of classic iconic heroes.

We’re not looking to reprint previously published stories.

June 18, 2012

New Hero Brief: What Makes an Iconic Hero?

With Stone Skin Press’ first books headed for pre-release roll-out, I thought you might enjoy a look inside the process, at the brief I sent out when inviting contributors to take part in The New Hero (and its later follow-up, The New Hero Volume 2). I’ll be breaking these up into blog-sized bites over the next few days. Please note that this is not a call for contributions; the books are finished and ready for the printer, the invited authors having delivered some exciting work featuring their new and newish iconic characters.

Unlike other anthologies united by theme or genre, The New Hero books ask writers to present material from any genre using a common structure. Here is how I presented that to the authors. Long-time readers of this blog may recognize the key concepts and examples.


The New Hero is an anthology of original fiction featuring new iconic heroes, edited by Robin D. Laws and published by Pelgrane Press.

It will consist of 14 stories, each 4500-7500 words long.

Each story features an iconic hero of the author’s creation, in any genre. The hero is presented with a problem, faces various entertaining complications as he or she engages with the problem, and solves the problem, bringing the story to a satisfying conclusion. The reader is thus left hungering for more stories starring your newly introduced iconic character.

What Makes a Hero Iconic

While a dramatic hero follows a character arc in which he is changed by his experience of the world (examples: Orpheus, King Lear, Ben Braddock), an iconic hero undertakes tasks (often serially) and changes the world, restoring order to it, by remaining true to his essential self.

Prevailing creative writing wisdom favors the changeable dramatic character over his serially unchanging iconic counterpart, but examples of the latter remain enduring tentpoles of popular culture. It’s the clear, simple, elemental iconic heroes who keep getting reinvented every generation. Each such classic character spoke to the era of its invention, while also evoking an eternal quality granting it a continuing resonance. We are going to create a new set of heroes who speak to the contemporary world while evoking the inescapable power of the iconic model.

An iconic hero re-imposes order on the world by reasserting his essential selfhood. The nature of his radical individuality can be summed up with a statement of his iconic ethos. It is the ethos that grants higher meaning to the hero’s actions, and a clue to his creator’s intentions. An iconic hero’s ethos motivates and empowers him.

  • Sherlock Holmes solves mysteries using rigorous deductive logic.

  • Miss Marple solves mysteries with a sharp mind, hidden behind a deceptively doddering demeanor.

  • Conan uses his barbaric superiority to overturn the false order of corrupt civilization.

  • Carnacki the Ghost Finder conquers fear with scientific methodology and technology.

  • Dr. Gregory House caustically tramples social decencies to solve medical mysteries, temporarily assuaging his self-loathing.

  • Batman brings justice to cowardly and superstitious wrongdoers, doing for others what he could not do for his murdered parents.

  • Storm overcomes the enemies of human- and mutantkind by wielding nature’s untamed power.

  • James Bond dispatches Britain's enemies with cold suavity and violence.

  • Tarzan upholds the noble values of the jungle against the predatory outsiders who would despoil it.

  • Philip Marlowe goes down mean streets, without himself becoming mean.

An iconic ethos implies both action and motivation. Each adventure featuring the hero is a satisfyingly ritualistic recapitulation of the character’s core action. By engaging in this recapitulation the hero restores the sense of order which was disrupted by the problem presented at the narrative’s outset.

This anthology provides your chance to create your Bond, your Batman, your Philip Marlowe.

Next: What we wanted to see in submitted stories—and what we didn’t.

June 15, 2012

The Sleeper Gene

Remote controlled gene activation fuels a pharmaceutical conspiracy in my latest installment of StoryCraft, over at the Ancient Scroll.