During character generation, after determining why they want vengeance against the common enemy called Quandos Vorn, Gaean Reach players specify why catching up with him will prove a task of epic difficulty. Each supplies a reason of particular relevance to his own motivations and backstory. In the in-house playtest, it was determined that Quandos Vorn:
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maintains a troop of elite cloned bodyguards
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constantly disguises himself and is constantly on the move
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controls, through corruption, resources even within the IPCC (interstellar police force)
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can track one of the PCs’ movements and can't be surprised
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constructs elaborate schemes which repeatedly ensnare another of the PCs
This not only further defines their nemesis, but again proves that, given a measure of narrative control, players will screw themselves over in ways they would never permit were a mere GM doing it.
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