July 20, 2018

Ken and Robin Talk About Stuff: Jack the Riffer

In the latest episode of their highly secure podcast, Ken and Robin talk same foe/different games, China's Sea Dragon data heist, protagonists, and Witold Pilecki.

July 06, 2018

Ken and Robin Talk About Stuff: LIGHTNING RO-O-O-O-O-O-OUND!!!

Rapid fire Qs include arm-wrestling, aftershave and the game we'd bargain our lives for in post-zombie hell as Ken and Robin Talks About Stuff reaches its landmark 300th ep. LIGHTNING RO-O-O-O-O-O-OUND!!!

June 29, 2018

Ken and Robin Talk About Stuff: Mostly Claw Dudes

In the latest episode of our self-referemtial podcast, Ken and Robin talk adapting creatures between systems, Rich Ranallo, behind the podcast scenes, and the Mad Gasser of Mattoon.

June 22, 2018

Ken and Robin Talk About Stuff: Now We're Just Gygaxing

In the latest episode of our fast-galloping podcast, Ken and I talk design lessons of Yellow King & Vampire, jinn, Six Ages: Ride Like the Wind and the Discoverie of Witchcraft.

June 21, 2018

Mapping Story Beats With Penguins

My new book Beating the Story: How to Map, Understand and Elevate Any Narrative examines the building blocks of storytelling, with a particular emphasis on emotional rhythm. Masterful narratives hold our attention by regularly but unpredictably oscillating our response to events between up notes, in which we are moved toward hope, and down notes, in which we fear a disastrous or negative outcome. The beat analysis system, first seen in Hamlet’s Hit Points and expanded in Beating the Story to address the needs of fiction writers in general, allows you to break down and enhance the moment-by-moment flow of any piece. As your needs dictate, this can assist you when you outline or rewrite your own work, or when you comment on or analyze someone else’s story.

The sample narratives mapped in the book, including classic episodes of “Mad Men” and “The X-Files,” come from the world of fiction.

However, non-fictional storytelling works the same way. Everything from TV news reports to books of history, memoir, and journalism likewise hold our attention with a varying emotional rhythm. Documentary films and television do the same.

No more gripping manipulation of emotional rhythm can be found in the non-fiction realm than in the various BBC nature documentaries featuring the compelling vocal quaver of revered naturalist Sir David Attenborough.

An particularly acute example occurs as the final set piece in episode I of “Planet Earth II.” You can find the show on Netflix in many territories. If you’d like to follow along, this sequence starts at the 41:40 mark.

With the help of the free Beating the Story beat mapping tool, let’s break down the sequence.

All but one of the beats we’re about to look at are procedural, in which our viewpoint characters tackle practical, external obstacles. The penguins we are encouraged to identify with face such practical challenges as hunger, crashing waves, and predators.

1) The sequence begins with an intro shot of Zavovdovski Island. The shot’s framing, coupled with the score, emphasize how majestic and impressive this remote location is. Though the sequence hasn’t yet posed a question to orient us in hope or fear, the glorious 4k scenic grandeur nonetheless registers as an up note.

2) But then Attenborough informs us that it’s surrounded by the stormiest of seas and is an active volcano. We’ve seen enough of this nature series already to know that whatever lives here is going to face a struggle for survival. We don’t know what creature we’re worried about, but we have cause to worry. That gives us a down note.

3) With an upturn in the Attenboroughian voice, we see that we’re following the exploits of chinstrap penguins. Who doesn’t love adorable, physically expressive penguins? An up note.

4) We’re told that they have plenty of food. An up note.

5) But to exploit it penguins have to risk their lives. A down note.

6) We watch the plucky penguins get knocked around by the high waves that lash their island’s rocky shore. A second down note.

7) But they seem kind of adept and skillful as they dive off the rocks, although the narration tells us that “life here is dangerous and extreme.” This ambiguous beat plays both ways, with both up and down elements.

8) Cut to: a bucolic shot of the colony. There are benefits, we learn, to living on a volcano. An up note.

9) The lava’s warmth melts snow, we are told. That sounds encouraging—an up note.

10) The warmth brings life. The island is covered in chicks. An up note.

11) We witness a scene of parental care, a moment sure to tweak our sympathy and anthropomorphizing impulses. This up note intensifies our identification with the penguins.

12) But the two chicks we’re focusing on are hungry and waiting for father to return with next meal. This introduces the prospect of fear—what if he doesn’t come back? A down note. The implicit question in any Planet Earth scene is “will this animal we’re being shown survive?” This beat sharpens the sequence’s central question to the more specific “will the father return to feed the chicks?”

13) Cut to the sea: some of the fathers are being eaten by predatory birds called skewers! Bloody penguin flesh in gull-like beaks can only mean a down note.

14) The skewers also harass the colony, flying over it in search of vulnerable chicks. Another down note. The earlier sequence of three consecutive up beats has now been canceled out by as many down beats.

15) As if our avuncular naturalist senses the fear he’s instilled in us, and knows we need an up beat, Attenborough assures us that everything will be fine—

16) —if father comes back soon. Hey, the narrator got our hopes up only to wrench them down again!

17) A shot of the empty sea, accompanied by sad music, delivers another down note.

18) The father penguin surges through water in heroic slow motion, coming to the chicks. An up note.

19) In this narration, the conjunction “but” often signals a turn toward fear. But, we are told, the worst of the journey is still to come.

20) In another fearful moment, a mass of struggling penguins tries to get back up rocks as crashing waves pull them back down.

21) The poor penguins clamber over each other. Another down note.

22) But our hero penguin, the one we’ve been primed to particularly care about, uses his tiny claws to overcome. An up note.

23) He’s up and hopping onto the land. Another up note.

24) But we see another penguin dad covered in blood, and feel his pain. A down note.

25) Our hero has 3 km to go and is loaded down with food. As we see the enormity of his task, we fear for him—another down note.

26) Oh no, we see, this, the largest penguin colony, is dauntingly huge in scope. A down note.

27) But he does this every other day, we are told. Here the “but” again signals a reversal in emotion, but this time reversed, from a previous down note to this up beat.

28) He has trouble finding his nest. A down note.

29) The mother waits, her chicks desperate. A down note.

30) The father recognizes the mother’s cry—salvation is at hand, and we get an up note.

31) He scares off a skewer, for a particularly triumphant up note. (Belay that cynicism. This can’t possibly be a shot of some other random penguin we don’t care about putting the boots to that skewer. Nature documentaries would never play games with us like that. We can totally tell our chinstrap penguin from all the countless others.)

32) At last, mother and father greet each other, for the up note that accompanies any reunion of the central couple.

33) He feeds the chicks. The question “will the father penguin feed his chicks” is answered in the affirmative, for a resounding up note.

34) The couple exchanges a head bob of acknowledgment. Here, in a nature documentary, we get a dramatic beat, in which one character (the petitioner) seeks an emotional response from another (the granter.) The father receives this affirmation from the mother, making this emotional exchange an up note.

35) Now it’s mother’s turn to go get food, so off she goes. We worry for her but are encouraged by Attenborough’s delivery to accept this as a necessary fact of chinstrap penguin existence. You might score it as an up beat, but I’m gonna call it a crossed beat, because I just saw what Dad had to go through.

36) These majestic penguins have it all, the voice-over indicates, as the piece begins its wrap up.

37) This segues into a general paean to islands, concluding the episode on a final up note.

In a ten minute span, that’s thirty-seven beats of intense anthropomorphic emotion, as finely calibrated as any suspense sequence in Hitchcock’s oeuvre.

Narratives, with the ups and downs that keep us riveted, are all around us.

Learn to decode this basic dynamic with Beating the Story: How to Map, Understand and Elevate Any Narrative, from Gameplaywright.

Available at Amazon, Amazon Canada, Amazon UK, and in all digital formats at DriveThru RPG,. Or ask your friendly hobby games store to order it through Atlas Games.

June 15, 2018

Ken and Robin Talk About Stuff: Walrus Revenge

In the latest episode of our odobenus-fearing podcast, Ken and I talk choice & the gamer brain, ZTE, walrus revenge, and the Eliptonic 70s.

June 08, 2018

Ken and Robin Talk About Stuff: Build a Crummy Robot and Call It Gnostic

In the latest episode of their safely engineered podcast, Ken and Robin talk coincidence in mysteries, Gnosticism 101, genre tropes in litfic and reversing Chernobyl.

June 01, 2018

Ken and Robin Talk About Stuff: That's Why They Call It Ichor

In the latest episode of our extremely deep podcast, Ken and I talk cursed supermarket tokens, the Chicago Spire Pit, samurai films, and sacred alphabets.

May 25, 2018

May 18, 2018

Ken and Robin Talk About Stuff: Kill America's Famous Pigs

In the latest episode of our XP-grubbing podcast, Ken and I talk in-game reward, how Ken picks games, persuasive maps and Hobby Lobby's Sumerian incantations.

May 11, 2018

Ken and Robin Talk About Stuff: Double Skeleton Town

In the latest episode of our lightly resined podcast, Ken and I talk CIA boardgames, game fiction, fantasy world wine and the Roanoke colony.

May 04, 2018

Ken and Robin Talk About Stuff: Where Magic Goes to Die

In the latest episode of our expose-filled podcast, Ken and I talk Counterspy, con man films, Alex Roberts and the geomancy of the L.A. Times.

April 27, 2018

Ken and Robin Talk About Stuff: Leaves Don't Work On PayPal

In the latest episode of our well-secured podcast, Ken and I talk mystery-ready monsters, US Army uniforms, writing underrepresented groups, and a Newtonian book heist.

April 20, 2018

Ken and Robin Talk About Stuff: CHRONOCA$H

In the latest episode of our precisely planned podcast, Ken and I talk un-unnatural mysteries, the Skripal attack, heist flicks and William Duer.

April 13, 2018

Ken and Robin Talk About Stuff: Grift the Pope

In the latest episode of our relic-festooned podcast, Ken and I talk gaming Annihilation, spy fiction inspirations for Fall of DELTA GREEN, subtle horror moments and a pope-grifting cleric.

April 06, 2018

March 30, 2018

Ken and Robin Talk About Stuff: Guy Across the Stupid Mountain

In the latest episode of our steam-releasing podcast, Ken and I talk MKULTRA in Fall of DELTA GREEN, more Instant Pot, doppelgangers and historical Arthur theories.

March 23, 2018

Ken and Robin Talk About Stuff: 2) Get In Too Deep

In the latest episode of our meddling podcast, Ken and I talk escaping captivity, operational slush funds, gaming Scooby-Doo and native American statehood.

March 16, 2018

Ken and Robin Talk About Stuff: There's Always a Worse Writer Death

In the latest episode of our option-filled podcast, Ken and I talk The Fall of DELTA GREEN, shaping dramatic scenes, choice & game design, and Savitri Devi.

March 12, 2018

Catch Me at Breakout This Weekend

Toronto’s Breakout tabletop game convention levels up once again this year, expanding to the commodious downtown confines of the Sheraton Center. Along with a packed roster of board game and RPG events to play in, Breakout has rounded up a deep bench of guests from the area and beyond. Breakout happens this coming weekend, March 16-18.

I’ll be taking part in the following panels:

Saturday 4 pm - 5 pm GM Masterclass

Sunday 3 pm - 4 pm Creating Compelling Adventures

Corral me either before or after either event to say hi or get something signed.

March 09, 2018

Ken and Robin Talk About Stuff: It's Just a Tumor Tree

In the latest episode of our bear-greased podcast, Ken and I talk skeptical PCs in horror, the Boy Jones, the Witches Tree and Springheeled Jack.

March 02, 2018

Ken and Robin Talk About Stuff: Haunted Anarchist Texts

In the latest episode of our tinsel-spattered podcast, Ken and Robin talk fights that advance the story, 2017 movie top tens and the Ritman online occult library.

February 23, 2018

Ken and Robin Talk About Stuff: In Service of the Yeast God

In the latest episode of our trim and healthy podcast, Ken and I talk improv GUMSHOE, fitness app opsec, scene transitions and the Agatha Christie disappearance.

February 16, 2018

February 09, 2018

Ken and Robin Talk About Stuff: Logical Analogy Shock

In the latest episode of their comfy cuppa of podcast, Ken and Robin talk RPGs as jazz, Dennis Detwiller, the Worst Genre, and zodiac cup tea reading.

February 05, 2018

Beating the Story: Narrative Mapping in Practice

Beating the Story is my new book of practical storytelling techniques, now on pre-order from its publisher, Gameplaywright. It provides a system allowing you to, as its subtitle says, map, understand, and elevate any narrative. This approach breaks moments down into key types, the most important being dramatic beats of personal interaction and procedural beats in which characters overcome external obstacles. It lets you mark the flow of information with other beat types: pipe, question, and reveal. The system also encourages you to note the presence of oddball flourish beats, like strong spices, register most satisfyingly when used sparingly: commentary, bringdown, gratification, and anticipation.
(You may be familiar with these concepts from Hamlet’s Hit Points, which gears itself to the needs of roleplaying GMs and designers.)
Thanks to convenient timing, I happen to be working on a novel that I developed using the system shown in Beating the Story just as we are making the book available for pre-orders. This gives me the chance to discuss the translation of its tools and principles to an actual writing process.

The novel, called The Missing and the Lost, is part of the initial release of books for Pelgrane Press’ The Yellow King Roleplaying Game. We crowdfunded the project through a Kickstarter last summer and remain on track for our December 2018 release date. The novel features a character who first appeared in a short story in my original fiction collection New Tales of the Yellow Sign.
The first draft isn’t done yet, so it’s way too early to be giving away anything that might be construed as a spoiler. For both the examples given here and the above sample illustration, I’m either changing details or talking about them vaguely.
I’m now two-thirds of the way through the initial draft, give or take. At present the story map, as created on storybeats.io, consists of 159 beats. Twelve of them appear in the illustration here.
It also allows you to test the power and appropriateness of your shifts between scenes with transition icons, each with its own impact on pacing.
For this project I’ve been using the beat map as my only outline. This choice has given me the structure required for a genre novel in which several parallel threads eventually converge, and the flexibility to easily improve the interweaving while I write.
The graphic presentation, abetted by the ease of moving elements around with the storybeats.io tool, has enabled me to keep the various threads of the multi-threaded storyline active over the course of the narrative.
The map excerpt here shows the novel’s opening. The icons tell me that I’m hitting my desired mix of emotional and problem-solving moments.
This first-person novel follows a single viewpoint character throughout. The domino effect of scenes tumbling out of one another has yet to kick in, so the smaller transition icons you see are all Continuations—shifts featuring the same character but not in an Scene A causes Scene B sort of way. Later on Outgrowth transitions come to dominate.
During the draft process I’ve been revising the beat map continually. The writing of a scene may suggest more moments that rise toward hope or drop toward fear and ought to be included on the updated map. As characters flesh out on the page and become richer, I’ve discovered the need for additional dramatic moments in which they address obvious conflicts arising from my execution of particular sequences.
In a couple of instances I’ve spotted ways to stoke momentum by making previously disconnected scenes flow directly into one another, as marked by Continuation transitions.
In one instance the beat map allowed me to spot an opportunity to excitingly connect two previously disparate scenes by having a character in scene A provide a reason for the protagonist to initiate scene B with another supporting character.
Checking the overall narrative line with the web app, I can see that it fits the pattern of most satisfying narratives—a modulated but gradually downward line.
Overall the beat map process encourages you to think about key moments, their purpose in the story, the impact you intend them to have, and how they can best be threaded together.
Preorder Beating the Story today, get it in electronic form immediately, check it out, and then head over to storybeats.io to turn practical theory into creative action.
















February 02, 2018

January 26, 2018

January 19, 2018

Ken and Robin Talk About Stuff: Retinue of Clowns and Goofs

In the latest episode of their delectable podcast, Ken and Robin talk Shakespearean gaming, flavor combos, Ruth Tillman, and Ken's Strand Books raid.

January 12, 2018

Ken and Robin Talk About Stuff: Convenient Anti-Harpy Shield

In the latest episode of our steady-handed podcast, Ken and I talk scenario process, Hellenistic 13th Age, classic Hollywood character actors and Grover Cleveland's secret nautical surgery.

January 05, 2018

Ken and Robin Talk About Stuff: What Would Thagdar Do?

In the first 2018 episode of our immaculately planned podcast, Ken and I talk emotionally engaging RPGs, military operation names, the American anti-hero, and eclipse child conception.