Showing posts with label The New Hero 2. Show all posts
Showing posts with label The New Hero 2. Show all posts

August 19, 2012

Telegraphic Snippets of a Whirlwind Gen Con Saturday

[Image is accurate rendition of author's breakfast-deprived state.]

The Pelgrane booth sold out of Ashen Stars late in the afternoon. To bask in its silver-ENnie winning setting you will now have to head to your discerning game retailer or the Pelgrane web store. Or to your bookshelf, for those of you with the taste and forethought to have acquired it already.

Supplies of New Tales of the Yellow Sign ought to hold for the last day. Find it either in its native environment in the Atomic Overmind section of the Green Ronin booth, or at the Pelgrane booth or Adventure Retail’s Cthulhuiana Corner.

The investigative roleplaying seminar went well, with lots of great questions. This year most attendees new GUMSHOE already, with a more advanced discussion resulting. It turned into a bit of a Night’s Black Agents master class, though we also covered the game’s genesis and the various future projects we’re mulling—and what to do when you have two forensic scientists in your group and they don’t agree on what tests their characters might be performing in the 1930s. I may or may not have captured usable audio of the talk on my magic phone; if so, we’ll slip some highlights into future Ken and Robin podcasts.

Today at 11am Stone Skin authors present at the show gather at the Pelgrane booth to celebrate the success of the prelaunch, and to personalize your copies of The New Hero 1 and 2 and Shotguns v. Cthulhu. Swing on by.

But now I must deal with an immediate crisis, the absence of any discernable protein at the hotel’s breakfast buffet. A desperate Plan B must now be activated. Pray for me, Gen Con. Pray for me.

August 17, 2012

Fast Times at the Pelgrane Booth

Thursday is always my favorite day to man a booth at Gen Con. That’s when your most devoted readers and gamers show up to say hi and grab the new stuff. Pelgrane had a record Thursday this year, with an early rush followed by a slow and steady diminishment of its stacks of books. Thanks to all the Pelgraniacs who reported for duty.

The star item this time is unquestionably Kenneth Hite’s Night’s Black Agents. Its “Bourne if Treadstone were vampires” elevator pitch makes for an easy sell. So much so that the booth may well run out of them before show’s end. If you’re planning to grab one, don’t put that off for the last minute.

I was unsure how the Stone Skin Press books would do at a gaming convention—our adventure into fiction is not directly related to the main Pelgrane mission after all. Once more the taste and sagacity of Gen Con attendees dispels my reflexive Canadian pessimism. We will probably run out of these as well. (That’s The New Hero 1 and 2, and especially Shotguns v. Cthulhu, for those joining us already in progress.) There will be a signing with many of the Stone Skin authors here at the show on Sunday at 11am, for which we’ll be holding a quantity of the books back.

Also garnering a gratifying response is the Tartarus/Terra Nova adventure double-header for Ashen Stars, combined in the Ace Double style of old. I didn’t even know this would be here, but that’s Simon and Beth for you. Turn your back on them for a minute, and they’ll print up your new product and have it out for Gen Con.

For which, see also the appearance of the Dying Earth Revivification Folio, which I also didn’t expect to see here in its tastefully arcane finished state. Since the Dying Earth RPG started it all for Pelgrane, it tugs at the heartstrings a little to see this refurbished, streamlined version to the game being exchanged for the richly-deserved terces of a discriminating clientele.

I tend to forget last year’s big thing, but Ashen Stars itself continues to sell well at the stand as well. If you’ve been thinking of picking it up, now’s the time, as the first print run dwindles as we speak. The tricky economics of reprints may force Simon to go turn the glorious color of the current run into black and white, so get it while you can.

In other news, my first but hopefully not last Writer’s Symposium event, the advanced plotting workshop, gave John Helfers, Matt Forbeck and I much to talk about. We represented a continuum of authorial pre-planning, with Matt on the mellow end and me as the obsessive who diagrams every major beat using Campaign Cartographer and the Hamlet’s Hit Points system before going to written outline. We managed to stop talking soon enough to give specific notes to writers currently grappling with their own works in progress.

Today (Friday) I will don my Pathfinder Tales author’s hat (disclaimer: not actually a hat) for a panel at noon and a signing at 1:30, where I will gladly deface copies of my new release, Blood of the City, and last year’s controversial demonic heist novel, The Worldwound Gambit.

I’m also the interviewee at a live recording of the Tome Show podcast, at 6pm, right before the ENnies.

With all these festivities planned, this had to be the day for the wonder of the Utamaro shirt. Prepare to be awed.

July 16, 2012

Shub-Niggurath Syndrome

When I agreed to serve as creative director for Stone Skin Press, one of my challenges to myself was to always treat writers as I would want to be treated. This is simpler to say than to live up to.

For example, I don’t want people having to write on spec for us, especially since our anthology themes can be quite specific. Sure, if I made an open call for action-oriented Cthulhu mythos stories, the writers of good pieces that didn’t make the cut could eventually place them elsewhere. But it might not be so easy to place an iconic hero tale or a modern fable.

For this reason, I set up the process to invite people I knew I wanted in the books, if they were available and willing. Part of the Stone Skin mandate is to cross the streams of various creative scenes, bringing together talents you wouldn’t normally see on the same table of contents. As we go along, we’ve been able to expand our range quite a bit. By the fourth book, The Lion and the Aardvark, you'll be seeing not only names from our gaming home team and its adjacent S/SF world, but also contributors from comics, YA, journalism, film and literary fiction. The invitation process becomes akin to casting a play, where the objective is to look not only at the individual contributions but the overall mixture of tones and traditions.

For this to work, I did need an advance indication of what each writer planned to submit, to avoid overlap. Some Lion and the Aardvark stories concern the Internet, as you might expect from the modern fable concept—or from looking at the titular animals on the cover and notice what they’re tapping away on. Two different writers toyed with the idea of a story featuring the legendary white squirrel of Toronto’s Trinity-Bellwoods park. (Alas for fans of Whitey McRedeyes, he made himself elusive and will not be making an appearance in the final book.)

Even with me keeping an eye on story ideas this, it turns out that an anthology has a life of its own, and that certain themes and motifs were determined to worm their way in. When writers diverged from their pitches, they often moved in the same direction. I’ve come to think of this as Shub-Niggurath syndrome: for Shotguns v. Cthulhu, it seemed like every second story wanted to be about that particular Lovecraftian anti-deity. For the fables book, I had to steer contributors away from meta-pieces about the writing life, a subject John Kovalic already has hilarious dibs on.

A recurring motif made its way into the two New Hero books, too. That one’s a little spoilery, so that's all I’ll say for now. I’m wondering if it will be as apparent to readers as it became to me.

I’m sure a Shub-Niggurath Syndrome will manifest in the next book we commission, and am just as positive that its exact nature will come as an odd surprise.

Pre-order some or all of the first four Stone Skin Press books, in various permutations, with or without cupcakes for the London office, by taking part in the Kickstarter for our launch.

July 09, 2012

Stone Skin Press Crowdfunding Round-Up

As is his wily, silver-coiffed wont, Simon Rogers has introduced considerable distraction to the final days of my vacation by launching the Kickstarter campaign for Stone Skin Press. Avenge me by heading over and making a pledge. The four ebook deal in particular is a steal. Bibliomanes among you may wish to snap up the various limited edition options.

As of this writing, we’re at the 57% mark after three days. But as the snake said of the scorpion, it’s the back half that’s the tricky part. Please join us in making this ambitious exercise in fictional boundary-hopping a reality.

When I return to work tomorrow I’ll have more to reveal about the Stone Skin line and the process that led us to it.

In the meantime, we’re highlighting the stories and iconic protagonists of The New Hero anthology. If you haven’t been glued to the Stone Skin site, here’s what you’ve missed so far:

Jonny Nexus’ character Pete Stone conjoins two streams of British heroism, nodding with equal affection toward both Dan Dare and James Bond.

Ed Greenwood’s Midnight Knight, a contemporary adventuress attended by an able crew of Ren-faire sidekicks, is a departure for Ed, yet also quintessentially Greenwoodian.

Kenneth Hite makes his fiction debut as you figure he might, with Ray Cazador, a hero who prowls the mean streets between historical probabilities. Ken seizes the joy of the alternate history genre with a conceit allowing him to elegantly set aside its overused devices.

June 04, 2012

With New Hero 2 Cover, Gene Ha Out-Awesomes Himself

For the fiction writer, the process of having one’s work illustrated serves up anxiety by the bucket load. You are not only at at a remove from the art direction process, but often out of the loop altogether. Instances of character images being shaped more by inattentive illustrators than the text abound in genre literature. And that’s for novels. The idea that you’d have significant input into a short story cover lies beyond the silver veil of authorial dreams.

That an artist would take it on himself to communicate with the writers of a short story collection, taking heed of their input and making adjustments accordingly—why, that’s got to be a crazy myth, on the order of the unicorn. That the artist would then labor to include every single lead character in a collection of fourteen—often with sidekick? Why, that’s a chocolate unicorn riding a platinum unicorn atop a prompt cable installer.

Unless we’re talking Gene Ha, in which case it is just Gene being Gene. Here’s his cover for Stone Skin Press’ The New Hero 2.

As part of our deal when I agreed to sign on as Stone Skin’s Creative Director, Simon Rogers required that I occasionally include my own stories in these anthologies, no matter how unCanadian that might make me feel. The yellow dude with the German shepherd is Longthought, my mutant hero of the semiotic apocalypse, from the story “Among the Montags.”