I was fortunate enough to work

For this new iteration, A-Sharp supremo David Dunham has leavened the formerly cruel economic model, in which one could undergo the notorious herd size death spiral, with a dramatic rhythm. This furthers easier, more entertaining game play. My role in the port has been of a eagerly anticipating spectator. I’m happy (and addicted all over again) to revisit those scenes. Hint: be harsh with the ducks, but not too harsh.
The game’s core format, alternating resource shepherding with scenes of crisis management, is one I’d love to see explored with other settings. You could do a great Hollywood studio game with much the same framework. The one I’d really love to see would follow the history of the mob in America from before Prohibition to the present day. Here’s hoping that the game will finally get its commercial due in the new format, possibly allowing such blue-sky thoughts to inch closer to reality.
The original game became a phenomenon in Finland, for cultural reasons that seem both obvious and elusive. Now that a new era of gaming has dawned on portable devices, it’s time for the rest of the world to catch up and get building their shrines to Lhankor Mhy. Now, if you’ll excuse me, I have a feud to prosecute against the accursed, dog-loving Herani…
I well remember this game, and the hours I spent on it. I will happily buy it all over again...
ReplyDelete...once it comes out for Android.
Until then, it plays just fine under a virtual machine, and my money stays in my pocket.