It was a delight to behold the obvious joy that Diana Jones award winner Wil Wheaton exuded as he accepted his mysterious Perspex pyramid for Tabletop. In his speech, after lofting the trophy above his head in happy triumph, he talked about gaming as the refuge that got him through his early, lonely awkward stage. In other words, he told the same gaming origin story many of the thousands of people gathered here at Gen Con this weekend could easily echo.
It may be the unexpectedly moderate weather, it may be that I have some new posse members to introduce to their colleagues, but whatever it was I can’t say I’ve enjoyed a Diana Jones party more. The sense of reunion that comes from seeing the gang together in one place washes away months of self-imposed stress and nonsense.
But that was last night and at least one shot of tequila ago. Now I steel myself for the glories of the exhibit hall. I have been told that Hillfolk and Blood on the Snow have in fact manifested in physical form but have yet to run my paternal fingers across their hardcover surfaces. After a year heavily dominated by the process of making these, I could not be more stoked to finally see them reaching you, the gaming public. If you’re a backer picking up the show I will feel an extra frisson of satisfaction to see them move from the booth table to your capacious bags o’ loot. I will be haunting the Pelgrane booth (101) pretty much through the day today.We have one of our two mega signings this afternoon at 3 PM so if you can swing by for that we have Sharpies ready and waiting to personalize those pages.
Hillfolk and Blood on the Snow are but a fraction of the bounty that you can grab at the Pelgrane booth. The Esoterrorists second edition is here. 13th Age is here. Eternal Lies is here, which I didn't even know to expect! And I have it on good authority that there might be other game products at other booths.
Now if you'll excuse me I have a date with some piles of books…

In the
During the other night’s 13th Age game, the characters had three minutes before a disguise self spell expired, exposing one of the PCs to a dangerous potential enemy and the rest of them to the discovery of their ruse. After a little bit of dialogue I realized what I really ought to be doing. I grabbed my iPhone and used Siri to set a three-minute timer. This immediately sent shivers of suspense through the entire group. The ability to set a timer at the gaming table is by no means new. But the combination of the voice command and everyone's understanding of what that meant added an extra frisson of tension to the classic ticking clock situation. Now, I would only use this in a dialogue sequence where real time and game time roughly equal one another. Here it worked delightfully. Thanks for the GMing assist, Siri.

